Историја ревизија

Аутор SHA1 Порука Датум
  gdkchan d512ce122c Initial tessellation shader support (#2534) пре 4 година
  gdkchan a7109c767b Rewrite shader decoding stage (#2698) пре 4 година
  gdkchan 3148c0c21c Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542) пре 4 година
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) пре 4 година
  gdkchan d9d18439f6 Use a new approach for shader BRX targets (#2532) пре 4 година
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) пре 4 година
  gdkchan 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) пре 4 година
  gdkchan fbb4019ed5 Initial support for separate GPU address spaces (#2394) пре 4 година
  gdkchan ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) пре 4 година
  gdkchan a10b2c5ff2 Initial support for GPU channels (#2372) пре 4 година
  riperiperi 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) пре 5 година
  riperiperi 461c24092a Implement Force Early Z Register (#1755) пре 5 година
  Mary 383c039037 shader cache: Fix invalid virtual address clean up (#1717) пре 5 година
  Mary 48f6570557 Salieri: shader cache (#1701) пре 5 година
  gdkchan 2dcc6333f8 Fix image binding format (#1625) пре 5 година
  gdkchan b066cfc1a3 Add support for shader constant buffer slot indexing (#1608) пре 5 година
  gdkchan 0954e76a26 Improve BRX target detection heuristics (#1591) пре 5 година
  gdkchan bd28ce90e6 Implement small indexed draws and other fixes to make guest Vulkan work (#1558) пре 5 година
  gdkchan 1eea35554c Better viewport flipping and depth mode detection method (#1556) пре 5 година
  mageven a33dc2f491 Improved Logger (#1292) пре 5 година
  gdkchan 111534a74e Remove GPU MemoryAccessor (#1423) пре 5 година
  gdkchan a15b951721 Fix wrong face culling once and for all (#1277) пре 6 година
  gdkchan 0b6d206daa Omit image format if possible, and fix BA bit (#1280) пре 6 година
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) пре 6 година