História revízii

Autor SHA1 Správa Dátum
  Adryzz (OLED Edition) bc00a251dd Fix direct mouse access checkbox label (#2827) 4 rokov pred
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 rokov pred
  gdkchan 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) 4 rokov pred
  gdkchan b7a1544e8b Fix InvocationInfo on geometry shader and bindless default integer const (#2822) 4 rokov pred
  gdkchan 81e9b86cdb Ensure syncpoints are released and event handles closed on channel close (#2812) 4 rokov pred
  gdkchan f78bcb8048 Clamp number of mipmap levels to avoid API errors due to invalid textures (#2808) 4 rokov pred
  Mary f41687f4c1 hle: Make Ryujinx.HLE project entirely safe (#2789) 4 rokov pred
  gdkchan e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 rokov pred
  Mary c6015daf8d ci: Disable macOS x64 build on AppVeyor (#2795) 4 rokov pred
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) 4 rokov pred
  gdkchan a7a40a77f2 Add support for the brazilian portuguese language code (#2792) 4 rokov pred
  Mary 5c66a36ed6 kernel: Fix inverted condition on permission check of SetMemoryPermission syscall (#2777) 4 rokov pred
  gdkchan 04dfb86fde Preserve image types for shader bindless surface instructions (.D variants) (#2779) 4 rokov pred
  Mary 51fa1b2cb0 hle: Improve safety (#2778) 4 rokov pred
  Mary b4dc33efc2 kernel: Clear pages allocated with SetHeapSize (#2776) 4 rokov pred
  Billy Laws 8c4e4ab3b3 Fixup channel submit IOCTL syncpoint parameters (#2774) 4 rokov pred
  Mary 85d8d1d7ca misc: Fix IVirtualMemoryManager.Fill ignoring value (#2775) 4 rokov pred
  Mary dc837c0042 kernel: Add resource limit related syscalls (#2773) 4 rokov pred
  Mary c94d47cc40 kernel: Implement SetMemoryPermission syscall (#2772) 4 rokov pred
  Mary e7e65ccbc9 kernel: Add missing address space check in SetMemoryAttribute syscall (#2771) 4 rokov pred
  gdkchan 0d174cbd45 EventWait should not signal the event when it returns Success (#2739) 4 rokov pred
  gdkchan 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 rokov pred
  riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) 4 rokov pred
  FICTURE7 fbf40424f4 Add an early `TailMerge` pass (#2721) 4 rokov pred
  gdkchan d512ce122c Initial tessellation shader support (#2534) 4 rokov pred
  gdkchan 7603dbe3c8 Add missing U8/S8 types from shader I2I instruction (#2740) 4 rokov pred
  gdkchan 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) 4 rokov pred
  gdkchan d05573bfd1 Implement SHF (funnel shift) shader instruction (#2702) 4 rokov pred
  Caian Benedicto 1b81653478 Fix regression with foreground software keyboard (#2732) 4 rokov pred
  gdkchan 464a92d8a7 Force index buffer update for games using Vulkan (#2726) 4 rokov pred