Commit History

Autor SHA1 Mensaxe Data
  gdkchan f93089a64f Implement geometry shader passthrough (#1961) %!s(int64=5) %!d(string=hai) anos
  Mary 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
  gdkchan 636542d817 Refactor shader translator ShaderConfig and reduce the number of out args (#1438) %!s(int64=5) %!d(string=hai) anos
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
  gdkchan e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) %!s(int64=5) %!d(string=hai) anos
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
  gdkchan 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
  gdkchan e93ca84b14 Better IPA shader instruction implementation (#1082) %!s(int64=6) %!d(string=hai) anos
  gdkchan 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
  gdkchan 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
  gdkchan 9bfb373bdf Remove more unused code %!s(int64=6) %!d(string=hai) anos
  gdkchan 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos