Histórico de Commits

Autor SHA1 Mensagem Data
  gdkchan 9ace6b9285 Fix for render target and a shader compilation issue (#471) há 7 anos atrás
  gdkchan 0e1e094b7a Improve texture tables (#457) há 7 anos atrás
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) há 7 anos atrás
  ReinUsesLisp e5917f8968 Fixup image error message and add G8R8 to size query (#410) há 7 anos atrás
  ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) há 7 anos atrás
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) há 7 anos atrás
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) há 7 anos atrás
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) há 7 anos atrás
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) há 7 anos atrás
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) há 7 anos atrás
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format há 8 anos atrás
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) há 8 anos atrás
  gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... há 8 anos atrás
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code há 8 anos atrás
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) há 8 anos atrás
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection há 8 anos atrás
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) há 8 anos atrás
  gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats há 8 anos atrás
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures há 8 anos atrás
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro há 8 anos atrás