Commit History

Autor SHA1 Mensaxe Data
  gdkchan 0e1e094b7a Improve texture tables (#457) %!s(int64=7) %!d(string=hai) anos
  gdkchan aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 47a62e826f Implement DepthWriteMask and add R16G16 (#425) %!s(int64=7) %!d(string=hai) anos
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) %!s(int64=7) %!d(string=hai) anos
  gdkchan 521751795a Code style fixes and nits on the HLE project (#355) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 25dd5f4238 Low level graphics API prerequisites (#319) %!s(int64=7) %!d(string=hai) anos
  gdkchan fa70629fab Fix for integer vertex attributes and iset bf flag (#323) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 5fe0bc584b Send data to OpenGL host without client-side copies (#285) %!s(int64=7) %!d(string=hai) anos
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 6479c3e484 Implement GPU primitive restart (#221) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 97ca974213 Implement some GPU features (#209) %!s(int64=7) %!d(string=hai) anos
  gdkchan 3e81421b2f Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) %!s(int64=7) %!d(string=hai) anos
  gdkchan 22f138628b Somewhat better ClearBuffers implementation %!s(int64=7) %!d(string=hai) anos
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) %!s(int64=7) %!d(string=hai) anos
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) %!s(int64=8) %!d(string=hai) anos
  gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 %!s(int64=8) %!d(string=hai) anos
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... %!s(int64=8) %!d(string=hai) anos
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro %!s(int64=8) %!d(string=hai) anos