Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  gdkchan 0e1e094b7a Improve texture tables (#457) 7 tahun lalu
  HorrorTroll 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) 7 tahun lalu
  gdkchan aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 tahun lalu
  ReinUsesLisp 2562ca6c3f Fix multiple rendertargets (#427) 7 tahun lalu
  gdkchan 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) 7 tahun lalu
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 tahun lalu
  HorrorTroll 8a78a703f2 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417) 7 tahun lalu
  ReinUsesLisp e5917f8968 Fixup image error message and add G8R8 to size query (#410) 7 tahun lalu
  ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 tahun lalu
  HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) 7 tahun lalu
  HorrorTroll 27023e7afc Add R32_G32 texture format (#383) 7 tahun lalu
  ReinUsesLisp 43c4e7c78d Use mirrored texture wraps when available (#361) 7 tahun lalu
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 tahun lalu
  greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248) 7 tahun lalu
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 7 tahun lalu
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) 7 tahun lalu
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 7 tahun lalu
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) 7 tahun lalu
  ReinUsesLisp 97ca974213 Implement some GPU features (#209) 7 tahun lalu
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 7 tahun lalu
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) 7 tahun lalu
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 7 tahun lalu
  Lordmau5 98e6a34608 Implement R16 texture format (#147) 8 tahun lalu
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 8 tahun lalu
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 tahun lalu
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 tahun lalu
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 tahun lalu
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 tahun lalu
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) 8 tahun lalu
  gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats 8 tahun lalu