Commit Verlauf

Autor SHA1 Nachricht Datum
  gdkchan 0cb1e926b5 Allow bindless textures with handles from unbound constant buffer (#3706) vor 3 Jahren
  riperiperi dc4ba3993b Rebind textures if format changes or they're buffer textures vor 3 Jahren
  gdkchan e87e8b012c Fix texture bindings using wrong sampler pool in some cases (#3583) vor 3 Jahren
  gdkchan e235d5e7bb Fix resolution scale values not being updated (#3514) vor 3 Jahren
  gdkchan 2232e4ae87 Vulkan backend (#2518) vor 3 Jahren
  gdkchan 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) vor 3 Jahren
  gdkchan 5afd521c5a Bindless elimination for constant sampler handle (#3424) vor 3 Jahren
  gdkchan 625f5fb88a Account for pool change on texture bindings cache (#3420) vor 3 Jahren
  gdkchan e747f5cd83 Ensure texture ID is valid before getting texture descriptor (#3406) vor 3 Jahren
  riperiperi 68f9091870 Account for res scale changes when updating bindings (#3403) vor 3 Jahren
  riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) vor 3 Jahren
  riperiperi fd6d3ec88f Fix res scale parameters not being updated in vertex shader (#3046) vor 4 Jahren
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) vor 4 Jahren
  gdkchan e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) vor 4 Jahren
  riperiperi 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) vor 4 Jahren
  gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) vor 4 Jahren
  gdkchan 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) vor 4 Jahren
  gdkchan 75f4b1ff2d Relax sampler pool requirement (#2703) vor 4 Jahren
  gdkchan 83bdafccda Share scales array for graphics and compute (#2653) vor 4 Jahren
  riperiperi b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) vor 4 Jahren
  riperiperi 76e8f9ac87 Only reupload the texture scale array if it changes. (#2595) vor 4 Jahren
  gdkchan 96a070a9a7 Do not require texture and sampler pools being initialized (#2476) vor 4 Jahren
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
  gdkchan 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) vor 4 Jahren
  gdkchan fbb4019ed5 Initial support for separate GPU address spaces (#2394) vor 4 Jahren
  gdkchan a10b2c5ff2 Initial support for GPU channels (#2372) vor 4 Jahren
  gdkchan 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) vor 4 Jahren
  Mary afd68d4c6c GAL: Fix sampler leaks on exit (#2353) vor 4 Jahren
  gdkchan 02e2e561ac Support bindless textures with separate constant buffers for texture and sampler (#2339) vor 4 Jahren
  gdkchan 79b3243f54 Do not attempt to normalize SNORM image buffers on shaders (#2317) vor 5 Jahren