Commit History

Author SHA1 Message Date
  gdkchan 952f6f8a65 Calculate vertex buffer size from index buffer type (#3253) 4 years ago
  gdkchan d4b960d348 Implement primitive restart draw arrays properly on OpenGL (#3256) 4 years ago
  gdkchan b944941733 Fix bug that could cause depth buffer to be missing after clear (#3067) 4 years ago
  gdkchan fb853f13e9 Scale scissor used for clears (#3002) 4 years ago
  gdkchan 6e0799580f Fix render target clear when sizes mismatch (#2994) 4 years ago
  gdkchan ef39b2ebdd Flip scissor box when the YNegate bit is set (#2941) 4 years ago
  gdkchan 30b7aaefca Better depth range detection (#2754) 4 years ago
  gdkchan d512ce122c Initial tessellation shader support (#2534) 4 years ago
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 years ago
  riperiperi b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) 4 years ago
  gdkchan 8196086f7a Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544) 4 years ago
  riperiperi 0a80a837cb Use "Undesired" scale mode for certain textures rather than blacklisting (#2537) 4 years ago
  gdkchan 10d649e6d3 Calculate vertex buffer sizes from index buffer (#1663) 4 years ago
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) 4 years ago
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 years ago