gdkchan
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952f6f8a65
Calculate vertex buffer size from index buffer type (#3253)
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4 years ago |
gdkchan
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d4b960d348
Implement primitive restart draw arrays properly on OpenGL (#3256)
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4 years ago |
gdkchan
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b944941733
Fix bug that could cause depth buffer to be missing after clear (#3067)
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4 years ago |
gdkchan
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fb853f13e9
Scale scissor used for clears (#3002)
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4 years ago |
gdkchan
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6e0799580f
Fix render target clear when sizes mismatch (#2994)
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4 years ago |
gdkchan
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ef39b2ebdd
Flip scissor box when the YNegate bit is set (#2941)
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4 years ago |
gdkchan
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30b7aaefca
Better depth range detection (#2754)
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4 years ago |
gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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4 years ago |
gdkchan
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fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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4 years ago |
riperiperi
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b0af010247
Set texture/image bindings in place rather than allocating and passing an array (#2647)
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4 years ago |
gdkchan
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8196086f7a
Revert "Calculate vertex buffer sizes from index buffer (#1663)" (#2544)
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4 years ago |
riperiperi
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0a80a837cb
Use "Undesired" scale mode for certain textures rather than blacklisting (#2537)
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4 years ago |
gdkchan
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10d649e6d3
Calculate vertex buffer sizes from index buffer (#1663)
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4 years ago |
gdkchan
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0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
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4 years ago |
gdkchan
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |