gdkchan
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9dfe81770a
Use vector outputs for texture operations (#3939)
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%!s(int64=3) %!d(string=hai) anos |
riperiperi
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f23b2878cc
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
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%!s(int64=3) %!d(string=hai) anos |
gdkchan
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dde9bb5c69
Fix storage buffer access when match fails (#4037)
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%!s(int64=3) %!d(string=hai) anos |
gdkchan
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de06ffb0f7
Fix shaders with global memory access from unknown locations (#4029)
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%!s(int64=3) %!d(string=hai) anos |
gdkchan
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bbb24d8c7e
Restrict shader storage buffer search when match fails (#4011)
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%!s(int64=3) %!d(string=hai) anos |
gdkchan
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17a1cab5d2
Allow SNorm buffer texture formats on Vulkan (#3957)
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%!s(int64=3) %!d(string=hai) anos |
gdkchan
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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%!s(int64=3) %!d(string=hai) anos |
gdkchan
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7f8a3541eb
Fix decoding of block after shader BRA.CC instructions without predicate (#3472)
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%!s(int64=3) %!d(string=hai) anos |
gdkchan
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b34de74f81
Avoid adding shader buffer descriptors for constant buffers that are not used (#3478)
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gdkchan
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43ebd7a9bb
New shader cache implementation (#3194)
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gdkchan
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b9d83cc97e
Fix shader integer from/to double conversion (#2831)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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63f1663fa9
Fix shader 8-bit and 16-bit STS/STG (#2741)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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9b08abc644
Fix shader compilation on shaders that uses rectangle textures (#2471)
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gdkchan
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c71ae9c85c
Fix shader texture LOD query (#2397)
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gdkchan
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79b3243f54
Do not attempt to normalize SNORM image buffers on shaders (#2317)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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%!s(int64=5) %!d(string=hai) anos |
riperiperi
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0129250c2e
Pass CbufSlot when getting info from the texture descriptor (#2291)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
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934a78005e
Simplify logic for bindless texture handling (#1667)
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%!s(int64=5) %!d(string=hai) anos |