Commit History

Autor SHA1 Mensaxe Data
  gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) %!s(int64=4) %!d(string=hai) anos
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) %!s(int64=4) %!d(string=hai) anos
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
  gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) %!s(int64=5) %!d(string=hai) anos
  Mary aef25980a7 Salieri: Detect and avoid caching shaders using bindless textures (#2097) %!s(int64=5) %!d(string=hai) anos
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos