Commit History

Autor SHA1 Mensaxe Data
  mageven 723ae240dc GL: Implement more Point parameters (#1399) %!s(int64=5) %!d(string=hai) anos
  gdkchan 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos
  riperiperi f224769c49 Implement Logical Operation registers and functionality (#1380) %!s(int64=5) %!d(string=hai) anos
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
  gdkchan a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=6) %!d(string=hai) anos
  riperiperi 5dab515c7a Flush GL commands before inevitably waiting for a query result. (#1278) %!s(int64=6) %!d(string=hai) anos
  riperiperi d941f4c070 Remember bound framebuffer to avoid glGetInteger use. (#1273) %!s(int64=6) %!d(string=hai) anos
  gdkchan 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=6) %!d(string=hai) anos
  riperiperi cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) %!s(int64=6) %!d(string=hai) anos
  mageven 53369e79bd Implement user-defined clipping on GL state pipeline (#1118) %!s(int64=6) %!d(string=hai) anos
  riperiperi c2ac45adc5 Fix depth clamp enable bit, unit scale for polygon offset. (#1178) %!s(int64=6) %!d(string=hai) anos
  gdkchan 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
  mageven a728610b40 Implement Constant Color blends (#1119) %!s(int64=6) %!d(string=hai) anos
  mageven 4960ab85f8 Implement Depth Clamping (#1120) %!s(int64=6) %!d(string=hai) anos
  mageven 468d8f841f Simple GPU fixes (#1093) %!s(int64=6) %!d(string=hai) anos
  gdkchan b18ef8e3a0 Workaround for AMD and Intel view format bug (#1050) %!s(int64=6) %!d(string=hai) anos
  gdkchan ab4867505e Implement GPU scissors (#1058) %!s(int64=6) %!d(string=hai) anos
  gdkchan f373f870f7 Support configurable point size (#916) %!s(int64=6) %!d(string=hai) anos
  gdkchan 8b90924c1e Support instanced draw of quads" (#881) %!s(int64=6) %!d(string=hai) anos
  gdkchan 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) %!s(int64=6) %!d(string=hai) anos
  gdkchan 18814d44b2 Address PR feedback %!s(int64=6) %!d(string=hai) anos
  gdkchan 59fdaa744b GPU resource disposal %!s(int64=6) %!d(string=hai) anos
  gdkchan 80ff2eab29 Change GPU errors to debug and reduce log messages %!s(int64=6) %!d(string=hai) anos
  gdkchan c5b9088914 Remove some error logging to avoid log spam %!s(int64=6) %!d(string=hai) anos
  gdkchan 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
  gdkchan af8498d679 Add basic error logging to the GPU %!s(int64=6) %!d(string=hai) anos
  gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) %!s(int64=6) %!d(string=hai) anos
  gdk 396768f3b4 Fix texture 0 not being bound for compute %!s(int64=6) %!d(string=hai) anos
  gdk d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them %!s(int64=6) %!d(string=hai) anos
  gdk 8cba252b23 Add per-source type memory change tracking, simplified state change tracking, other fixes %!s(int64=6) %!d(string=hai) anos