Commit Verlauf

Autor SHA1 Nachricht Datum
  gdkchan 9d7a142a48 Support texture rectangle targets (non-normalized coords) vor 6 Jahren
  gdkchan 2eccc7023a Partial support for shader memory barriers vor 6 Jahren
  gdkchan 1a550e810c Copy 16 bytes at a time for layout conversion, if possible vor 6 Jahren
  gdkchan cfe5fec0cf Remove some usings that are not needed vor 6 Jahren
  gdkchan 171c3d54c6 Correct non-constant offset rewrite for texelFetch vor 6 Jahren
  gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus vor 6 Jahren
  gdkchan 3323a3a042 Use correct shared memory size (in words, not bytes) vor 6 Jahren
  gdkchan ad3bc2531b Ensure a valid shared memory size is used vor 6 Jahren
  gdkchan 66d91cbc6c Use dispatch params shared memory size when available vor 6 Jahren
  gdkchan 0d9672f3ae Use maximum shared memory size supported by hardware vor 6 Jahren
  gdkchan 375ee0ba96 Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw vor 6 Jahren
  gdkchan 23b8a86d35 Support 3D ASTC textures (using 2D blocks) vor 6 Jahren
  gdkchan 6b13c5b439 Support bindless texture gather shader instruction vor 6 Jahren
  gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) vor 6 Jahren
  gdkchan 17fb11ddb9 Fix wrong maximum id on sampler pool in some cases vor 6 Jahren
  gdkchan cb171f6ebf Support shared color mask, implement more shader instructions vor 6 Jahren
  gdkchan e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) vor 6 Jahren
  gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR vor 6 Jahren
  gdk 396768f3b4 Fix texture 0 not being bound for compute vor 6 Jahren
  gdk 442485adb3 Partial support for branch with CC, and fix a edge case of branch out of loop on shaders vor 6 Jahren
  gdk 99f236fcf0 Simplified F2I shader instruction codegen vor 6 Jahren
  gdk b8528c6317 Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests vor 6 Jahren
  gdk 65428f5842 Fix shader code comparison method vor 6 Jahren
  gdk d0c7732fe2 Optimize RangeList by not doing an allocation on every call to the Find methods vor 6 Jahren
  gdk e0c95b18eb Add PSET shader instruction vor 6 Jahren
  gdk 73e68edd09 Revert "Simplify shader uniform buffer access codegen" vor 6 Jahren
  gdk 1df78e7ad6 Simplify shader uniform buffer access codegen vor 6 Jahren
  gdk 16d88c21fc Improved and simplified window texture presentation vor 6 Jahren
  gdk b2b2e04669 Small optimizations on texture and sampler pool invalidation vor 6 Jahren
  gdk 3ac023bb60 Correct ordering of compute buffer bind vor 6 Jahren