Lordmau5
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98e6a34608
Implement R16 texture format (#147)
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8 years ago |
Lordmau5
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46dc89f8dd
Implement Fabs_V (#146)
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8 years ago |
gdkchan
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9176180abb
Minor shader fixes
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8 years ago |
Ac_K
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133082cb6d
Merge pull request #153 from DatBoiJay3/hid-smo
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8 years ago |
DatBoiJay3
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274c996ff1
Neatness counts
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8 years ago |
DatBoiJay3
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39b8e6bc37
Fix input in SMO
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8 years ago |
gdkchan
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76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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8 years ago |
Lordmau5
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518fe799da
Update README file (#143)
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8 years ago |
gdkchan
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a0ee977ce5
Use sample counter on HID controller layouts
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8 years ago |
Tobias
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7b7dbdcc6a
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133)
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8 years ago |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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8 years ago |
gdkchan
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adeb8793c2
Fix a thread sync bug as is the usual...
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8 years ago |
gdkchan
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aa75957ce2
Somewhat better implementation of thread yield
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8 years ago |
gdkchan
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7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
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8 years ago |
gdkchan
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91420a402c
Use source texture size when doing reads for texure copy
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8 years ago |
gdkchan
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7822348439
Small cleanup in AMemory and removed some unused usings
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8 years ago |
gdkchan
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9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
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8 years ago |
gdkchan
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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8 years ago |
riperiperi
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6fe51f9705
ReadBytes function in AMemory, with cleaner range check. (#136)
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8 years ago |
greggameplayer
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39ebb83453
Add & Correct ErrorModules (#137)
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8 years ago |
gdkchan
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df33dcc489
Force inline some of the vector read/write methods
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8 years ago |
gdkchan
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741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
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8 years ago |
gdkchan
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e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
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8 years ago |
Starlet
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250e2084f4
SMO stubs and implementations (#129)
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8 years ago |
gdkchan
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f03a43fa38
Fix copy-paste mistake, also related to astc...
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8 years ago |
gdkchan
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4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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8 years ago |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 years ago |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 years ago |
Ac_K
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aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) (#131)
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8 years ago |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 years ago |