gdkchan
|
9176180abb
Minor shader fixes
|
8 anos atrás |
Ac_K
|
133082cb6d
Merge pull request #153 from DatBoiJay3/hid-smo
|
8 anos atrás |
DatBoiJay3
|
274c996ff1
Neatness counts
|
8 anos atrás |
DatBoiJay3
|
39b8e6bc37
Fix input in SMO
|
8 anos atrás |
gdkchan
|
76f3b1b3a4
Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
|
8 anos atrás |
Lordmau5
|
518fe799da
Update README file (#143)
|
8 anos atrás |
gdkchan
|
a0ee977ce5
Use sample counter on HID controller layouts
|
8 anos atrás |
Tobias
|
7b7dbdcc6a
Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133)
|
8 anos atrás |
gdkchan
|
49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
|
8 anos atrás |
gdkchan
|
adeb8793c2
Fix a thread sync bug as is the usual...
|
8 anos atrás |
gdkchan
|
aa75957ce2
Somewhat better implementation of thread yield
|
8 anos atrás |
gdkchan
|
7f5a8effbb
Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking
|
8 anos atrás |
gdkchan
|
91420a402c
Use source texture size when doing reads for texure copy
|
8 anos atrás |
gdkchan
|
7822348439
Small cleanup in AMemory and removed some unused usings
|
8 anos atrás |
gdkchan
|
9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
|
8 anos atrás |
gdkchan
|
231fae1a4c
Texture/Vertex/Index data cache (#132)
|
8 anos atrás |
riperiperi
|
6fe51f9705
ReadBytes function in AMemory, with cleaner range check. (#136)
|
8 anos atrás |
greggameplayer
|
39ebb83453
Add & Correct ErrorModules (#137)
|
8 anos atrás |
gdkchan
|
df33dcc489
Force inline some of the vector read/write methods
|
8 anos atrás |
gdkchan
|
741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
|
8 anos atrás |
gdkchan
|
e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
|
8 anos atrás |
Starlet
|
250e2084f4
SMO stubs and implementations (#129)
|
8 anos atrás |
gdkchan
|
f03a43fa38
Fix copy-paste mistake, also related to astc...
|
8 anos atrás |
gdkchan
|
4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
|
8 anos atrás |
gdkchan
|
7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
|
8 anos atrás |
gdkchan
|
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
|
8 anos atrás |
Ac_K
|
aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) (#131)
|
8 anos atrás |
gdkchan
|
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
|
8 anos atrás |
gdkchan
|
9670c096e4
Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
|
8 anos atrás |
Starlet
|
cb1cf489f9
[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127)
|
8 anos atrás |