Histórico de commits

Autor SHA1 Mensagem Data
  gdkchan 9176180abb Minor shader fixes 8 anos atrás
  Ac_K 133082cb6d Merge pull request #153 from DatBoiJay3/hid-smo 8 anos atrás
  DatBoiJay3 274c996ff1 Neatness counts 8 anos atrás
  DatBoiJay3 39b8e6bc37 Fix input in SMO 8 anos atrás
  gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 anos atrás
  Lordmau5 518fe799da Update README file (#143) 8 anos atrás
  gdkchan a0ee977ce5 Use sample counter on HID controller layouts 8 anos atrás
  Tobias 7b7dbdcc6a Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133) 8 anos atrás
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 8 anos atrás
  gdkchan adeb8793c2 Fix a thread sync bug as is the usual... 8 anos atrás
  gdkchan aa75957ce2 Somewhat better implementation of thread yield 8 anos atrás
  gdkchan 7f5a8effbb Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking 8 anos atrás
  gdkchan 91420a402c Use source texture size when doing reads for texure copy 8 anos atrás
  gdkchan 7822348439 Small cleanup in AMemory and removed some unused usings 8 anos atrás
  gdkchan 9136897d4a Do not inline the scalar vector load methods as a workaround to a .net JIT bug 8 anos atrás
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) 8 anos atrás
  riperiperi 6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) 8 anos atrás
  greggameplayer 39ebb83453 Add & Correct ErrorModules (#137) 8 anos atrás
  gdkchan df33dcc489 Force inline some of the vector read/write methods 8 anos atrás
  gdkchan 741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor 8 anos atrás
  gdkchan e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell 8 anos atrás
  Starlet 250e2084f4 SMO stubs and implementations (#129) 8 anos atrás
  gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... 8 anos atrás
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 8 anos atrás
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 anos atrás
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 anos atrás
  Ac_K aeb1bbf50c Add an ASTC Decoder (Not currently used in Ryujinx) (#131) 8 anos atrás
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 anos atrás
  gdkchan 9670c096e4 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) 8 anos atrás
  Starlet cb1cf489f9 [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127) 8 anos atrás