gdkchan
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91420a402c
Use source texture size when doing reads for texure copy
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8 years ago |
gdkchan
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7822348439
Small cleanup in AMemory and removed some unused usings
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8 years ago |
gdkchan
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9136897d4a
Do not inline the scalar vector load methods as a workaround to a .net JIT bug
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8 years ago |
gdkchan
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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8 years ago |
riperiperi
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6fe51f9705
ReadBytes function in AMemory, with cleaner range check. (#136)
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8 years ago |
greggameplayer
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39ebb83453
Add & Correct ErrorModules (#137)
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8 years ago |
gdkchan
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df33dcc489
Force inline some of the vector read/write methods
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8 years ago |
gdkchan
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741ec27b1d
Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor
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8 years ago |
gdkchan
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e7efee7909
Use GetBufferType0x21 on TransactParcelAuto aswell
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8 years ago |
Starlet
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250e2084f4
SMO stubs and implementations (#129)
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8 years ago |
gdkchan
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f03a43fa38
Fix copy-paste mistake, also related to astc...
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8 years ago |
gdkchan
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4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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8 years ago |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 years ago |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 years ago |
Ac_K
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aeb1bbf50c
Add an ASTC Decoder (Not currently used in Ryujinx) (#131)
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8 years ago |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 years ago |
gdkchan
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9670c096e4
Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now)
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8 years ago |
Starlet
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cb1cf489f9
[IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127)
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8 years ago |
gdkchan
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30829fce52
Fix wrong type on CMTST instruction
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8 years ago |
gdkchan
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e78737089c
Remove some calls generated on the CPU for inexistent intrinsic methods
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8 years ago |
gdkchan
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79e0070363
Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time
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8 years ago |
Starlet
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84996ccd36
[SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126)
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8 years ago |
Thomas Guillemard
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fa4b34bd19
Add a C++ demangler (#119)
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8 years ago |
gdkchan
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7ac5f40532
Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader
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8 years ago |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 years ago |
gdkchan
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9b9ead94cd
Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag
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8 years ago |
gdkchan
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73a3233d57
Fix some races in SvcThreadSync and change the way how yield works
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8 years ago |
Ac_K
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7a8fbcf89f
Update README.md
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8 years ago |
gdkchan
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fdfa9424c8
Fix typo and update priority/avoid duplicates on UpdateMutexOwner
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8 years ago |
gdkchan
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ee0b14ba08
Some improvements to SetThreadCoreMask, simplified implementation of wait lists
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8 years ago |