gdkchan
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00579927e4
Better process implementation (#491)
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7 jaren geleden |
gdkchan
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85ffd76016
Force cache to remove entries when memory usage exceeds a given threshold (#492)
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7 jaren geleden |
gdkchan
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0e1e094b7a
Improve texture tables (#457)
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7 jaren geleden |
gdkchan
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aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
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7 jaren geleden |
ReinUsesLisp
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47a62e826f
Implement DepthWriteMask and add R16G16 (#425)
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7 jaren geleden |
gdkchan
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 jaren geleden |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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7 jaren geleden |
gdkchan
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521751795a
Code style fixes and nits on the HLE project (#355)
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7 jaren geleden |
ReinUsesLisp
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25dd5f4238
Low level graphics API prerequisites (#319)
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7 jaren geleden |
gdkchan
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fa70629fab
Fix for integer vertex attributes and iset bf flag (#323)
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7 jaren geleden |
ReinUsesLisp
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5fe0bc584b
Send data to OpenGL host without client-side copies (#285)
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7 jaren geleden |
gdkchan
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1968386808
Add locking methods to the ogl resource cache (#238)
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7 jaren geleden |
ReinUsesLisp
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6479c3e484
Implement GPU primitive restart (#221)
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7 jaren geleden |
ReinUsesLisp
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97ca974213
Implement some GPU features (#209)
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7 jaren geleden |
gdkchan
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3e81421b2f
Add support for vertex base on indexed draws, fix index buffer first (untested) (#197)
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7 jaren geleden |
gdkchan
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22f138628b
Somewhat better ClearBuffers implementation
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7 jaren geleden |
gdkchan
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900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
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7 jaren geleden |
gdkchan
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e7559f128f
Small OpenGL Renderer refactoring (#177)
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7 jaren geleden |
gdkchan
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231fae1a4c
Texture/Vertex/Index data cache (#132)
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7 jaren geleden |
gdkchan
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f73a182b20
Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0
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8 jaren geleden |
gdkchan
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a38a72b062
Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc...
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8 jaren geleden |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 jaren geleden |