Ac_K
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437962a65d
Add BGR5A1 Image Format (#495)
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7 vuotta sitten |
gdkchan
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44c1cf3fe5
Implment common and independent blend properly (fixes #458) (#485)
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7 vuotta sitten |
gdkchan
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0e1e094b7a
Improve texture tables (#457)
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7 vuotta sitten |
HorrorTroll
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76330b10b4
Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
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7 vuotta sitten |
gdkchan
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aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
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7 vuotta sitten |
ReinUsesLisp
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2562ca6c3f
Fix multiple rendertargets (#427)
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7 vuotta sitten |
gdkchan
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33e2810ef3
Fix d32s8 format on OGLEnumConverter (#420)
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7 vuotta sitten |
gdkchan
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 vuotta sitten |
HorrorTroll
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8a78a703f2
Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
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7 vuotta sitten |
ReinUsesLisp
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e5917f8968
Fixup image error message and add G8R8 to size query (#410)
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7 vuotta sitten |
ReinUsesLisp
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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7 vuotta sitten |
HorrorTroll
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bf28d8f1aa
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
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7 vuotta sitten |
HorrorTroll
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27023e7afc
Add R32_G32 texture format (#383)
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7 vuotta sitten |
ReinUsesLisp
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43c4e7c78d
Use mirrored texture wraps when available (#361)
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7 vuotta sitten |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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7 vuotta sitten |
greggameplayer
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ce96a45685
Implement A2B10G10R10 TextureFormat (#248)
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7 vuotta sitten |
greggameplayer
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120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
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7 vuotta sitten |
greggameplayer
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0a13900bc9
Implement Z24S8 TextureFormat (#247)
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7 vuotta sitten |
greggameplayer
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e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
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7 vuotta sitten |
gdkchan
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1968386808
Add locking methods to the ogl resource cache (#238)
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7 vuotta sitten |
ReinUsesLisp
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97ca974213
Implement some GPU features (#209)
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7 vuotta sitten |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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7 vuotta sitten |
gdkchan
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900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
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7 vuotta sitten |
ReinUsesLisp
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a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
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8 vuotta sitten |
Lordmau5
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98e6a34608
Implement R16 texture format (#147)
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8 vuotta sitten |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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8 vuotta sitten |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 vuotta sitten |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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8 vuotta sitten |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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8 vuotta sitten |
gdkchan
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 vuotta sitten |