gdkchan
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43ebd7a9bb
New shader cache implementation (#3194)
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4 лет назад |
gdkchan
|
1402d8391d
Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225)
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4 лет назад |
gdkchan
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0a24aa6af2
Allow textures to have their data partially mapped (#2629)
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4 лет назад |
riperiperi
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cda659955c
Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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4 лет назад |
riperiperi
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d92fff541b
Replace CacheResourceWrite with more general "precise" write (#2684)
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4 лет назад |
riperiperi
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7c5ead1c19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
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4 лет назад |
gdkchan
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82cefc8dd3
Handle indirect draw counts with non-zero draw starts properly (#2593)
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4 лет назад |
riperiperi
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4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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4 лет назад |
gdkchan
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fbb4019ed5
Initial support for separate GPU address spaces (#2394)
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4 лет назад |
riperiperi
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12a7a2ead8
Inherit buffer tracking handles rather than recreating on resize (#2330)
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4 лет назад |
riperiperi
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54ea2285f0
POWER - Performance Optimizations With Extensive Ramifications (#2286)
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4 лет назад |
gdkchan
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c4f56c5704
Support for resources on non-contiguous GPU memory regions (#1905)
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5 лет назад |
gdkchan
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cf6cd71488
IPC refactor part 2: Use ReplyAndReceive on HLE services and remove special handling from kernel (#1458)
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5 лет назад |
riperiperi
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b4d8d893a4
Memory Read/Write Tracking using Region Handles (#1272)
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5 лет назад |
riperiperi
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5d69d9103e
Texture/Buffer Memory Management Improvements (#1408)
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5 лет назад |
gdkchan
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4d02a2d2c0
New NVDEC and VIC implementation (#1384)
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5 лет назад |
gdkchan
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5795bb1528
Support separate textures and samplers (#1216)
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5 лет назад |
gdkchan
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b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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6 лет назад |
gdkchan
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f77694e4f7
Implement a new physical memory manager and replace DeviceMemory (#856)
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6 лет назад |
gdkchan
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b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU (#877)
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6 лет назад |
gdkchan
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430faeb8ef
Add XML documentation to Ryujinx.Graphics.Gpu.Shader
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6 лет назад |
gdkchan
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e58b540c4e
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
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6 лет назад |
gdkchan
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647d0962df
Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work
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6 лет назад |