gdkchan
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812e32f775
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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5 年之前 |
gdkchan
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2dcc6333f8
Fix image binding format (#1625)
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5 年之前 |
gdkchan
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1eea35554c
Better viewport flipping and depth mode detection method (#1556)
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5 年之前 |
gdkchan
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43c13057da
Implement alpha test using legacy functions (#1426)
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5 年之前 |
mageven
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723ae240dc
GL: Implement more Point parameters (#1399)
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5 年之前 |
gdkchan
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788ca6a411
Initial transform feedback support (#1370)
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5 年之前 |
riperiperi
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f224769c49
Implement Logical Operation registers and functionality (#1380)
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5 年之前 |
riperiperi
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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5 年之前 |
gdkchan
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a15b951721
Fix wrong face culling once and for all (#1277)
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5 年之前 |
gdkchan
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5011640b30
Spanify Graphics Abstraction Layer (#1226)
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5 年之前 |
riperiperi
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cd48576f58
Implement Counter Queue and Partial Host Conditional Rendering (#1167)
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6 年之前 |
mageven
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53369e79bd
Implement user-defined clipping on GL state pipeline (#1118)
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6 年之前 |
riperiperi
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c2ac45adc5
Fix depth clamp enable bit, unit scale for polygon offset. (#1178)
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6 年之前 |
mageven
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a728610b40
Implement Constant Color blends (#1119)
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6 年之前 |
mageven
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4960ab85f8
Implement Depth Clamping (#1120)
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6 年之前 |
mageven
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468d8f841f
Simple GPU fixes (#1093)
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6 年之前 |
gdkchan
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ab4867505e
Implement GPU scissors (#1058)
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6 年之前 |
gdkchan
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f373f870f7
Support configurable point size (#916)
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6 年之前 |
gdkchan
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2bb39ff03e
Replace glFinish with barrier for WaitForIdle (#878)
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6 年之前 |
gdkchan
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654e617fe7
Some code cleanup
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6 年之前 |
gdkchan
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7ce5584f9e
Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?)
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6 年之前 |
gdk
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d786d8d2b9
Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them
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6 年之前 |
gdk
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1b7d955195
Initial support for image stores, support texture sample on compute
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6 年之前 |