Историја ревизија

Аутор SHA1 Порука Датум
  gdkchan 2232e4ae87 Vulkan backend (#2518) пре 3 година
  riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) пре 3 година
  riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) пре 4 година
  gdkchan 43ebd7a9bb New shader cache implementation (#3194) пре 4 година
  gdkchan e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) пре 4 година
  merry a4e8bea866 Lop3Expression: Optimize expressions (#3184) пре 4 година
  gdkchan 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) пре 4 година
  Berkan Diler 644b497df1 Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145) пре 4 година
  gdkchan 72e543e946 Prefer texture over textureSize for sampler type (#3132) пре 4 година
  gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) пре 4 година
  gdkchan f861f0bca2 Fix missing geometry shader passthrough inputs (#3106) пре 4 година
  gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) пре 4 година
  gdkchan 7f6b3d234a Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#2972) пре 4 година
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) пре 4 година
  gdkchan 119a3a1887 Fix SUATOM and other texture shader instructions with RZ dest (#2885) пре 4 година
  gdkchan 650cc41c02 Implement remaining shader double-precision instructions (#2845) пре 4 година
  gdkchan acc0b0f313 Fix FLO.SH shader instruction with a input of 0 (#2876) пре 4 година
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) пре 4 година
  gdkchan 3dee712164 Fix bindless/global memory elimination with inverted predicates (#2826) пре 4 година
  gdkchan b7a1544e8b Fix InvocationInfo on geometry shader and bindless default integer const (#2822) пре 4 година
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) пре 4 година
  gdkchan 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) пре 4 година
  riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) пре 4 година
  gdkchan d512ce122c Initial tessellation shader support (#2534) пре 4 година
  gdkchan d05573bfd1 Implement SHF (funnel shift) shader instruction (#2702) пре 4 година
  gdkchan a7109c767b Rewrite shader decoding stage (#2698) пре 4 година
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) пре 4 година
  gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) пре 4 година
  riperiperi f0b00c1ae9 Fix TXQ for 3D textures. (#2613) пре 4 година
  riperiperi 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) пре 4 година