gdkchan
|
e87e8b012c
Fix texture bindings using wrong sampler pool in some cases (#3583)
|
3 vuotta sitten |
gdkchan
|
e235d5e7bb
Fix resolution scale values not being updated (#3514)
|
3 vuotta sitten |
gdkchan
|
2232e4ae87
Vulkan backend (#2518)
|
3 vuotta sitten |
gdkchan
|
3c3bcd82fe
Add a sampler pool cache and improve texture pool cache (#3487)
|
3 vuotta sitten |
gdkchan
|
5afd521c5a
Bindless elimination for constant sampler handle (#3424)
|
3 vuotta sitten |
gdkchan
|
625f5fb88a
Account for pool change on texture bindings cache (#3420)
|
3 vuotta sitten |
gdkchan
|
e747f5cd83
Ensure texture ID is valid before getting texture descriptor (#3406)
|
3 vuotta sitten |
riperiperi
|
68f9091870
Account for res scale changes when updating bindings (#3403)
|
3 vuotta sitten |
riperiperi
|
99ffc061d3
Optimize Texture Binding and Shader Specialization Checks (#3399)
|
3 vuotta sitten |
riperiperi
|
fd6d3ec88f
Fix res scale parameters not being updated in vertex shader (#3046)
|
4 vuotta sitten |
riperiperi
|
79adba4402
Add support for render scale to vertex stage. (#2763)
|
4 vuotta sitten |
gdkchan
|
e7c2dc8ec3
Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
|
4 vuotta sitten |
riperiperi
|
788aec511f
Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832)
|
4 vuotta sitten |
gdkchan
|
611bec6e44
Implement DrawTexture functionality (#2747)
|
4 vuotta sitten |
gdkchan
|
25fd4ef10e
Extend bindless elimination to work with masked and shifted handles (#2727)
|
4 vuotta sitten |
gdkchan
|
75f4b1ff2d
Relax sampler pool requirement (#2703)
|
4 vuotta sitten |
gdkchan
|
83bdafccda
Share scales array for graphics and compute (#2653)
|
4 vuotta sitten |
riperiperi
|
b0af010247
Set texture/image bindings in place rather than allocating and passing an array (#2647)
|
4 vuotta sitten |
riperiperi
|
76e8f9ac87
Only reupload the texture scale array if it changes. (#2595)
|
4 vuotta sitten |
gdkchan
|
96a070a9a7
Do not require texture and sampler pools being initialized (#2476)
|
4 vuotta sitten |
gdkchan
|
40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
|
4 vuotta sitten |
gdkchan
|
8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
|
4 vuotta sitten |
gdkchan
|
fbb4019ed5
Initial support for separate GPU address spaces (#2394)
|
4 vuotta sitten |
gdkchan
|
a10b2c5ff2
Initial support for GPU channels (#2372)
|
4 vuotta sitten |
gdkchan
|
65fee49e8a
Fix separate bindless sampler at offset 0 (#2360)
|
4 vuotta sitten |
Mary
|
afd68d4c6c
GAL: Fix sampler leaks on exit (#2353)
|
4 vuotta sitten |
gdkchan
|
02e2e561ac
Support bindless textures with separate constant buffers for texture and sampler (#2339)
|
4 vuotta sitten |
gdkchan
|
79b3243f54
Do not attempt to normalize SNORM image buffers on shaders (#2317)
|
4 vuotta sitten |
riperiperi
|
0129250c2e
Pass CbufSlot when getting info from the texture descriptor (#2291)
|
5 vuotta sitten |
riperiperi
|
1623ab524f
Improve Buffer Textures and flush Image Stores (#2088)
|
5 vuotta sitten |