Sitoutushistoria

Tekijä SHA1 Viesti Päivämäärä
  gdkchan e87e8b012c Fix texture bindings using wrong sampler pool in some cases (#3583) 3 vuotta sitten
  gdkchan e235d5e7bb Fix resolution scale values not being updated (#3514) 3 vuotta sitten
  gdkchan 2232e4ae87 Vulkan backend (#2518) 3 vuotta sitten
  gdkchan 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) 3 vuotta sitten
  gdkchan 5afd521c5a Bindless elimination for constant sampler handle (#3424) 3 vuotta sitten
  gdkchan 625f5fb88a Account for pool change on texture bindings cache (#3420) 3 vuotta sitten
  gdkchan e747f5cd83 Ensure texture ID is valid before getting texture descriptor (#3406) 3 vuotta sitten
  riperiperi 68f9091870 Account for res scale changes when updating bindings (#3403) 3 vuotta sitten
  riperiperi 99ffc061d3 Optimize Texture Binding and Shader Specialization Checks (#3399) 3 vuotta sitten
  riperiperi fd6d3ec88f Fix res scale parameters not being updated in vertex shader (#3046) 4 vuotta sitten
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) 4 vuotta sitten
  gdkchan e7c2dc8ec3 Fix for texture pool not being updated when it should + buffer texture related fixes (#2911) 4 vuotta sitten
  riperiperi 788aec511f Limit Custom Anisotropic Filtering to mipmapped textures with many levels (#2832) 4 vuotta sitten
  gdkchan 611bec6e44 Implement DrawTexture functionality (#2747) 4 vuotta sitten
  gdkchan 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) 4 vuotta sitten
  gdkchan 75f4b1ff2d Relax sampler pool requirement (#2703) 4 vuotta sitten
  gdkchan 83bdafccda Share scales array for graphics and compute (#2653) 4 vuotta sitten
  riperiperi b0af010247 Set texture/image bindings in place rather than allocating and passing an array (#2647) 4 vuotta sitten
  riperiperi 76e8f9ac87 Only reupload the texture scale array if it changes. (#2595) 4 vuotta sitten
  gdkchan 96a070a9a7 Do not require texture and sampler pools being initialized (#2476) 4 vuotta sitten
  gdkchan 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 vuotta sitten
  gdkchan 8b44eb1c98 Separate GPU engines and make state follow official docs (part 1/2) (#2422) 4 vuotta sitten
  gdkchan fbb4019ed5 Initial support for separate GPU address spaces (#2394) 4 vuotta sitten
  gdkchan a10b2c5ff2 Initial support for GPU channels (#2372) 4 vuotta sitten
  gdkchan 65fee49e8a Fix separate bindless sampler at offset 0 (#2360) 4 vuotta sitten
  Mary afd68d4c6c GAL: Fix sampler leaks on exit (#2353) 4 vuotta sitten
  gdkchan 02e2e561ac Support bindless textures with separate constant buffers for texture and sampler (#2339) 4 vuotta sitten
  gdkchan 79b3243f54 Do not attempt to normalize SNORM image buffers on shaders (#2317) 4 vuotta sitten
  riperiperi 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) 5 vuotta sitten
  riperiperi 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 vuotta sitten