История коммитов

Автор SHA1 Сообщение Дата
  gdkchan 7f5a8effbb Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking 7 лет назад
  gdkchan 91420a402c Use source texture size when doing reads for texure copy 7 лет назад
  gdkchan 7822348439 Small cleanup in AMemory and removed some unused usings 7 лет назад
  gdkchan 9136897d4a Do not inline the scalar vector load methods as a workaround to a .net JIT bug 7 лет назад
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) 7 лет назад
  riperiperi 6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) 7 лет назад
  greggameplayer 39ebb83453 Add & Correct ErrorModules (#137) 7 лет назад
  gdkchan df33dcc489 Force inline some of the vector read/write methods 7 лет назад
  gdkchan 741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor 8 лет назад
  gdkchan e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell 8 лет назад
  Starlet 250e2084f4 SMO stubs and implementations (#129) 8 лет назад
  gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... 8 лет назад
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 8 лет назад
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 лет назад
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 лет назад
  Ac_K aeb1bbf50c Add an ASTC Decoder (Not currently used in Ryujinx) (#131) 8 лет назад
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 лет назад
  gdkchan 9670c096e4 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) 8 лет назад
  Starlet cb1cf489f9 [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127) 8 лет назад
  gdkchan 30829fce52 Fix wrong type on CMTST instruction 8 лет назад
  gdkchan e78737089c Remove some calls generated on the CPU for inexistent intrinsic methods 8 лет назад
  gdkchan 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 лет назад
  Starlet 84996ccd36 [SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126) 8 лет назад
  Thomas Guillemard fa4b34bd19 Add a C++ demangler (#119) 8 лет назад
  gdkchan 7ac5f40532 Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader 8 лет назад
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 лет назад
  gdkchan 9b9ead94cd Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag 8 лет назад
  gdkchan 73a3233d57 Fix some races in SvcThreadSync and change the way how yield works 8 лет назад
  Ac_K 7a8fbcf89f Update README.md 8 лет назад
  gdkchan fdfa9424c8 Fix typo and update priority/avoid duplicates on UpdateMutexOwner 8 лет назад