gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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%!s(int64=4) %!d(string=hai) anos |
riperiperi
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b0af010247
Set texture/image bindings in place rather than allocating and passing an array (#2647)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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04dce402ac
Implement a fast path for I2M transfers (#2467)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
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8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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%!s(int64=4) %!d(string=hai) anos |