Commit History

Autor SHA1 Mensaxe Data
  gdkchan 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) %!s(int64=2) %!d(string=hai) anos
  gdkchan bbed3b9926 Fix depth compare value for TLD4S shader instruction with offset (#6253) %!s(int64=2) %!d(string=hai) anos
  gdkchan 24c8b0edc0 Remove component operand for texture gather with depth compare (#6247) %!s(int64=2) %!d(string=hai) anos
  gdkchan 33ba170315 Fix NRE on gather operations with depth compare on macOS (#5832) %!s(int64=2) %!d(string=hai) anos
  gdkchan a2a97e1b11 Implement textureSamples texture query shader instruction (#5750) %!s(int64=2) %!d(string=hai) anos
  Marco Carvalho 64079c034c Prefer jagged arrays over multidimensional (#5562) %!s(int64=2) %!d(string=hai) anos
  gdkchan b423197619 Delete ShaderConfig and organize shader resources/definitions better (#5509) %!s(int64=2) %!d(string=hai) anos
  gdkchan 1c7a90ef35 Stop identifying shader textures with handle and cbuf, use binding instead (#5266) %!s(int64=2) %!d(string=hai) anos
  TSRBerry 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=2) %!d(string=hai) anos
  TSR Berry cee7121058 Move solution and projects to src %!s(int64=3) %!d(string=hai) anos