Commit History

Author SHA1 Message Date
  riperiperi 6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) 8 years ago
  greggameplayer 39ebb83453 Add & Correct ErrorModules (#137) 8 years ago
  gdkchan df33dcc489 Force inline some of the vector read/write methods 8 years ago
  gdkchan 741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor 8 years ago
  gdkchan e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell 8 years ago
  Starlet 250e2084f4 SMO stubs and implementations (#129) 8 years ago
  gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... 8 years ago
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 8 years ago
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 years ago
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 years ago
  Ac_K aeb1bbf50c Add an ASTC Decoder (Not currently used in Ryujinx) (#131) 8 years ago
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 years ago
  gdkchan 9670c096e4 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) 8 years ago
  Starlet cb1cf489f9 [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127) 8 years ago
  gdkchan 30829fce52 Fix wrong type on CMTST instruction 8 years ago
  gdkchan e78737089c Remove some calls generated on the CPU for inexistent intrinsic methods 8 years ago
  gdkchan 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 years ago
  Starlet 84996ccd36 [SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126) 8 years ago
  Thomas Guillemard fa4b34bd19 Add a C++ demangler (#119) 8 years ago
  gdkchan 7ac5f40532 Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader 8 years ago
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 years ago
  gdkchan 9b9ead94cd Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag 8 years ago
  gdkchan 73a3233d57 Fix some races in SvcThreadSync and change the way how yield works 8 years ago
  Ac_K 7a8fbcf89f Update README.md 8 years ago
  gdkchan fdfa9424c8 Fix typo and update priority/avoid duplicates on UpdateMutexOwner 8 years ago
  gdkchan ee0b14ba08 Some improvements to SetThreadCoreMask, simplified implementation of wait lists 8 years ago
  gdkchan 9e50ed53e6 Implement GetTpcMasks on nvservices 8 years ago
  gdkchan b2b1d7dcd7 Better implementation of SetThreadCoreMask that allows changing the Core Mask (untested, no clue if it actually works) 8 years ago
  gdkchan 4546d1b9be Initial work to support changing thread core on the scheduler, also some cond var priority fixes 8 years ago
  gdkchan 3603497a13 Allow using self thread id on some svcs (fixes #117) 8 years ago