История коммитов

Автор SHA1 Сообщение Дата
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 лет назад
  gdkchan 7dd14a4f3a [GPU] Send correct window size to the vertex shader 8 лет назад
  gdkchan 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases 8 лет назад
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) 8 лет назад
  gdkchan f57fd95fd9 Fix regression -- enable raw frame buffer rendering 8 лет назад
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 лет назад
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 лет назад
  gdkchan 7a27990faa Allow more than one process, free resources on process dispose, implement SvcExitThread 8 лет назад
  gdkchan 5d8a615c21 Enable hardware frame buffer texture scaling 8 лет назад
  gdkchan 3936c93448 Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions 8 лет назад
  gdkchan 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 лет назад
  emmauss 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 лет назад