Cronologia Commit

Autore SHA1 Messaggio Data
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 anni fa
  gdkchan 7dd14a4f3a [GPU] Send correct window size to the vertex shader 8 anni fa
  gdkchan 42ebfdff7f [GPU] Fix frame buffer being upside down in some cases 8 anni fa
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) 8 anni fa
  gdkchan f57fd95fd9 Fix regression -- enable raw frame buffer rendering 8 anni fa
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 anni fa
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
  gdkchan 7a27990faa Allow more than one process, free resources on process dispose, implement SvcExitThread 8 anni fa
  gdkchan 5d8a615c21 Enable hardware frame buffer texture scaling 8 anni fa
  gdkchan 3936c93448 Map heap on heap base region, fix for thread start on homebrew, add FCVTMU and FCVTPU (general) instructions, fix FMOV (higher 64 bits) encodings, improve emit code for FCVT* (general) instructions 8 anni fa
  gdkchan 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 anni fa
  emmauss 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 anni fa