Commit History

Autor SHA1 Mensaxe Data
  riperiperi 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos
  riperiperi a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
  riperiperi c00d39b675 Dummy out gl queries with 0 draws, remove glFlush call (#1773) %!s(int64=5) %!d(string=hai) anos
  Mary 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
  riperiperi b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) %!s(int64=5) %!d(string=hai) anos
  riperiperi 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos
  mageven a33dc2f491 Improved Logger (#1292) %!s(int64=5) %!d(string=hai) anos
  mageven f0c91d9efb Facilitate OpenGL debug logging via GUI (#1373) %!s(int64=5) %!d(string=hai) anos
  gdkchan 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
  gdkchan a15b951721 Fix wrong face culling once and for all (#1277) %!s(int64=6) %!d(string=hai) anos
  gdkchan 0b6d206daa Omit image format if possible, and fix BA bit (#1280) %!s(int64=6) %!d(string=hai) anos
  gdkchan 5011640b30 Spanify Graphics Abstraction Layer (#1226) %!s(int64=6) %!d(string=hai) anos
  riperiperi cd48576f58 Implement Counter Queue and Partial Host Conditional Rendering (#1167) %!s(int64=6) %!d(string=hai) anos
  gdkchan 3cb1fa0e85 Implement texture buffers (#1152) %!s(int64=6) %!d(string=hai) anos
  Xpl0itR 12d49c37d2 Make max anisotropy configurable (#1043) %!s(int64=6) %!d(string=hai) anos
  gdkchan ab4867505e Implement GPU scissors (#1058) %!s(int64=6) %!d(string=hai) anos
  HorrorTroll 17200214df Add GPU name in status bar (#984) %!s(int64=6) %!d(string=hai) anos
  gdkchan 2bb39ff03e Replace glFinish with barrier for WaitForIdle (#878) %!s(int64=6) %!d(string=hai) anos
  Ac_K 021ed3f44e InitializeCounters to Initialize %!s(int64=6) %!d(string=hai) anos
  Ac_K d8eab24b8b PrintGpuInformation %!s(int64=6) %!d(string=hai) anos
  Ac_K 87b52ad7d8 Add GPU Information to Logging %!s(int64=6) %!d(string=hai) anos
  gdkchan 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
  gdkchan 59fdaa744b GPU resource disposal %!s(int64=6) %!d(string=hai) anos
  gdkchan 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos
  gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus %!s(int64=6) %!d(string=hai) anos
  gdkchan 0d9672f3ae Use maximum shared memory size supported by hardware %!s(int64=6) %!d(string=hai) anos
  gdkchan cb171f6ebf Support shared color mask, implement more shader instructions %!s(int64=6) %!d(string=hai) anos
  gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR %!s(int64=6) %!d(string=hai) anos