Commit Verlauf

Autor SHA1 Nachricht Datum
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) vor 7 Jahren
  ReinUsesLisp 97ca974213 Implement some GPU features (#209) vor 7 Jahren
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) vor 7 Jahren
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) vor 7 Jahren
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) vor 8 Jahren
  Lordmau5 98e6a34608 Implement R16 texture format (#147) vor 8 Jahren
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format vor 8 Jahren
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter vor 8 Jahren
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) vor 8 Jahren
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) vor 8 Jahren
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection vor 8 Jahren
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) vor 8 Jahren
  gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats vor 8 Jahren
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren