Commit History

Auteur SHA1 Bericht Datum
  gdkchan 8c9633d72f Initialize indexed inputs used on next shader stage (#3198) 4 jaren geleden
  gdkchan 0bcbe32367 Only initialize shader outputs that are actually used on the next stage (#3054) 4 jaren geleden
  gdkchan 72e543e946 Prefer texture over textureSize for sampler type (#3132) 4 jaren geleden
  gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 jaren geleden
  gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 jaren geleden
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) 4 jaren geleden
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 jaren geleden
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) 4 jaren geleden
  gdkchan d512ce122c Initial tessellation shader support (#2534) 4 jaren geleden
  riperiperi f0b00c1ae9 Fix TXQ for 3D textures. (#2613) 4 jaren geleden
  riperiperi 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) 4 jaren geleden
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) 4 jaren geleden
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 jaren geleden
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 jaren geleden
  gdkchan 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) 4 jaren geleden
  gdkchan d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) 4 jaren geleden
  riperiperi 5271cfe70b Fix dimensions check for scale eligibility (#2301) 4 jaren geleden
  gdkchan 12533e5c9d Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) 4 jaren geleden
  gdkchan b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) 4 jaren geleden
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 jaren geleden
  riperiperi 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) 4 jaren geleden
  gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) 5 jaren geleden
  gdkchan f93089a64f Implement geometry shader passthrough (#1961) 5 jaren geleden
  Mary 48f6570557 Salieri: shader cache (#1701) 5 jaren geleden
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 jaren geleden
  gdkchan 636542d817 Refactor shader translator ShaderConfig and reduce the number of out args (#1438) 5 jaren geleden
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 jaren geleden
  gdkchan e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) 5 jaren geleden
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) 6 jaren geleden
  gdkchan 03711dd7b5 Implement SULD shader instruction (#1117) 6 jaren geleden