gdkchan
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56c56aa34d
Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260)
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4 lat temu |
gdkchan
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3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
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4 lat temu |
gdkchan
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42c75dbb8f
Add support for BC1/2/3 decompression (for 3D textures) (#2987)
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4 lat temu |
gdkchan
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7e967d796c
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
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4 lat temu |
gdkchan
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0e59573f2b
Add capability for BGRA formats (#3011)
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4 lat temu |
riperiperi
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79adba4402
Add support for render scale to vertex stage. (#2763)
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4 lat temu |
gdkchan
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c05c8e09d4
Add support for the R4G4 texture format (#2956)
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4 lat temu |
gdkchan
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99445dd0a6
Add support for fragment shader interlock (#2768)
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4 lat temu |
gdkchan
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f08a280ade
Use shader subgroup extensions if shader ballot is not supported (#2627)
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4 lat temu |
riperiperi
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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4 lat temu |
mpnico
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8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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4 lat temu |
gdkchan
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0ba4ade8f1
Ensure render scale is initialized to 1 on the backend (#2543)
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4 lat temu |
gdkchan
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c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
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4 lat temu |
riperiperi
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4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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4 lat temu |
riperiperi
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10e17ab423
Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489)
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4 lat temu |
riperiperi
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ca5ac37cd6
Flush buffers and texture data through a persistent mapped buffer. (#2481)
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4 lat temu |
emmauss
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28618c58d7
Add Screenshot Feature (#2354)
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4 lat temu |
gdkchan
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ed2f5ede0f
Fix texture sampling with depth compare and LOD level or bias (#2404)
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4 lat temu |
EmulationFanatic
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b5c72b44de
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
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4 lat temu |
riperiperi
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212e472c9f
Use copy dependencies for the Intel/AMD view format workaround (#2144)
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4 lat temu |
riperiperi
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ddf4b92a9c
Implement parallel host shader cache compilation.
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5 lat temu |
Mary
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6cb22c9d38
Miria: The Death of OpenTK 3 (#2194)
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5 lat temu |
riperiperi
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1623ab524f
Improve Buffer Textures and flush Image Stores (#2088)
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5 lat temu |
riperiperi
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a1f77a5b6a
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
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5 lat temu |
riperiperi
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c00d39b675
Dummy out gl queries with 0 draws, remove glFlush call (#1773)
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5 lat temu |
Mary
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48f6570557
Salieri: shader cache (#1701)
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5 lat temu |
gdkchan
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8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
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5 lat temu |
riperiperi
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b4d8d893a4
Memory Read/Write Tracking using Region Handles (#1272)
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5 lat temu |
riperiperi
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5d69d9103e
Texture/Buffer Memory Management Improvements (#1408)
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5 lat temu |
mageven
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a33dc2f491
Improved Logger (#1292)
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5 lat temu |