История коммитов

Автор SHA1 Сообщение Дата
  gdkchan 56c56aa34d Do not clamp SNorm outputs to the [0, 1] range on OpenGL (#3260) 4 лет назад
  gdkchan 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 лет назад
  gdkchan 42c75dbb8f Add support for BC1/2/3 decompression (for 3D textures) (#2987) 4 лет назад
  gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 лет назад
  gdkchan 0e59573f2b Add capability for BGRA formats (#3011) 4 лет назад
  riperiperi 79adba4402 Add support for render scale to vertex stage. (#2763) 4 лет назад
  gdkchan c05c8e09d4 Add support for the R4G4 texture format (#2956) 4 лет назад
  gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) 4 лет назад
  gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) 4 лет назад
  riperiperi ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) 4 лет назад
  mpnico 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 4 лет назад
  gdkchan 0ba4ade8f1 Ensure render scale is initialized to 1 on the backend (#2543) 4 лет назад
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) 4 лет назад
  riperiperi 4b60371e64 Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494) 4 лет назад
  riperiperi 10e17ab423 Only use persistent buffers to flush on NVIDIA and Windows+AMD (#2489) 4 лет назад
  riperiperi ca5ac37cd6 Flush buffers and texture data through a persistent mapped buffer. (#2481) 4 лет назад
  emmauss 28618c58d7 Add Screenshot Feature (#2354) 4 лет назад
  gdkchan ed2f5ede0f Fix texture sampling with depth compare and LOD level or bias (#2404) 4 лет назад
  EmulationFanatic b5c72b44de Merge pull request #2177 from riperiperi/feature/parallel-shader-cache 4 лет назад
  riperiperi 212e472c9f Use copy dependencies for the Intel/AMD view format workaround (#2144) 5 лет назад
  riperiperi ddf4b92a9c Implement parallel host shader cache compilation. 5 лет назад
  Mary 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) 5 лет назад
  riperiperi 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) 5 лет назад
  riperiperi a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 лет назад
  riperiperi c00d39b675 Dummy out gl queries with 0 draws, remove glFlush call (#1773) 5 лет назад
  Mary 48f6570557 Salieri: shader cache (#1701) 5 лет назад
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) 5 лет назад
  riperiperi b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) 5 лет назад
  riperiperi 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) 5 лет назад
  mageven a33dc2f491 Improved Logger (#1292) 5 лет назад