riperiperi
|
4c6feb652f
Add seamless cubemap flag in sampler parameters. (#1658)
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%!s(int64=5) %!d(string=hai) anos |
riperiperi
|
e1da7df207
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
11a7c99764
Support 3D BC4 and BC5 compressed textures (#1655)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
6222f173f0
Fix compressed to non-compressed texture copy size (#1649)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
876fa656f6
Remove unused texture and sampler pool invalidation code (#1648)
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%!s(int64=5) %!d(string=hai) anos |
CeruleanSky
|
b5a760bde9
Preserve command line arguments when updater restarts Ryujinx (#1643)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
423da5cc91
Scale texture resolution before sending to backend (#1646)
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%!s(int64=5) %!d(string=hai) anos |
riperiperi
|
780c7530d6
Add scaling for Texture2DArray when using TexelFetch. (#1645)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
0031edae27
Avoid sampler conflicts on bindless samplers with the same name (#1642)
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%!s(int64=5) %!d(string=hai) anos |
emmauss
|
9f13f957af
Motion Fixes (#1589)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
c9841dab38
Fix vertex buffer handle null check (#1638)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
812e32f775
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
cf0f0fc4e7
Improve the speed of redundant ASTC texture data updates (#1636)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
49f970d5bd
Implement CAL and RET shader instructions (#1618)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
973a615d40
Fix shader image load/store array index register (#1637)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
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%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
efa77a2415
Add missing null check on image binding (#1632)
|
%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
2dcc6333f8
Fix image binding format (#1625)
|
%!s(int64=5) %!d(string=hai) anos |
riperiperi
|
08332bdc04
Ensure storage is set for Buffer Textures when binding an Image. (#1627)
|
%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
5264d55b39
Fix gl_in being used with built-in variables that are not per-vertex (#1624)
|
%!s(int64=5) %!d(string=hai) anos |
riperiperi
|
b4d8d893a4
Memory Read/Write Tracking using Region Handles (#1272)
|
%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
f02791b20c
Fix LOP3 (cbuf) shader instruction encoding (#1616)
|
%!s(int64=5) %!d(string=hai) anos |
riperiperi
|
aec8177850
Replace Host FPS with GPU command queue load ("Fifo %") (#1585)
|
%!s(int64=5) %!d(string=hai) anos |
LDj3SNuD
|
04e330cc00
Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577)
|
%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
329ba5b39b
Fix incorrect GPU GL blend func values (#1612)
|
%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
d36c4bfba5
Fix output component register on pixel shaders (#1613)
|
%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
6a51b628f9
Fix error when dual source blend is used (#1610)
|
%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
e4777717cd
Implement LEA.HI shader instruction (#1609)
|
%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
b066cfc1a3
Add support for shader constant buffer slot indexing (#1608)
|
%!s(int64=5) %!d(string=hai) anos |
gdkchan
|
14fd9aa640
Fix H264 output frame size when decoding videos of different sizes (#1606)
|
%!s(int64=5) %!d(string=hai) anos |