Commit History

Autor SHA1 Mensaxe Data
  riperiperi 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) %!s(int64=5) %!d(string=hai) anos
  riperiperi e1da7df207 Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657) %!s(int64=5) %!d(string=hai) anos
  gdkchan 11a7c99764 Support 3D BC4 and BC5 compressed textures (#1655) %!s(int64=5) %!d(string=hai) anos
  gdkchan 6222f173f0 Fix compressed to non-compressed texture copy size (#1649) %!s(int64=5) %!d(string=hai) anos
  gdkchan 876fa656f6 Remove unused texture and sampler pool invalidation code (#1648) %!s(int64=5) %!d(string=hai) anos
  CeruleanSky b5a760bde9 Preserve command line arguments when updater restarts Ryujinx (#1643) %!s(int64=5) %!d(string=hai) anos
  gdkchan 423da5cc91 Scale texture resolution before sending to backend (#1646) %!s(int64=5) %!d(string=hai) anos
  riperiperi 780c7530d6 Add scaling for Texture2DArray when using TexelFetch. (#1645) %!s(int64=5) %!d(string=hai) anos
  gdkchan 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) %!s(int64=5) %!d(string=hai) anos
  emmauss 9f13f957af Motion Fixes (#1589) %!s(int64=5) %!d(string=hai) anos
  gdkchan c9841dab38 Fix vertex buffer handle null check (#1638) %!s(int64=5) %!d(string=hai) anos
  gdkchan 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) %!s(int64=5) %!d(string=hai) anos
  gdkchan cf0f0fc4e7 Improve the speed of redundant ASTC texture data updates (#1636) %!s(int64=5) %!d(string=hai) anos
  gdkchan 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
  gdkchan 973a615d40 Fix shader image load/store array index register (#1637) %!s(int64=5) %!d(string=hai) anos
  gdkchan 2f16491712 Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626) %!s(int64=5) %!d(string=hai) anos
  gdkchan efa77a2415 Add missing null check on image binding (#1632) %!s(int64=5) %!d(string=hai) anos
  gdkchan 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos
  riperiperi 08332bdc04 Ensure storage is set for Buffer Textures when binding an Image. (#1627) %!s(int64=5) %!d(string=hai) anos
  gdkchan 5264d55b39 Fix gl_in being used with built-in variables that are not per-vertex (#1624) %!s(int64=5) %!d(string=hai) anos
  riperiperi b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) %!s(int64=5) %!d(string=hai) anos
  gdkchan f02791b20c Fix LOP3 (cbuf) shader instruction encoding (#1616) %!s(int64=5) %!d(string=hai) anos
  riperiperi aec8177850 Replace Host FPS with GPU command queue load ("Fifo %") (#1585) %!s(int64=5) %!d(string=hai) anos
  LDj3SNuD 04e330cc00 Add Umaal & Vabd_I, Vabdl_I, Vaddl_I, Vhadd, Vqshrn, Vshll inst.s (slow paths). (#1577) %!s(int64=5) %!d(string=hai) anos
  gdkchan 329ba5b39b Fix incorrect GPU GL blend func values (#1612) %!s(int64=5) %!d(string=hai) anos
  gdkchan d36c4bfba5 Fix output component register on pixel shaders (#1613) %!s(int64=5) %!d(string=hai) anos
  gdkchan 6a51b628f9 Fix error when dual source blend is used (#1610) %!s(int64=5) %!d(string=hai) anos
  gdkchan e4777717cd Implement LEA.HI shader instruction (#1609) %!s(int64=5) %!d(string=hai) anos
  gdkchan b066cfc1a3 Add support for shader constant buffer slot indexing (#1608) %!s(int64=5) %!d(string=hai) anos
  gdkchan 14fd9aa640 Fix H264 output frame size when decoding videos of different sizes (#1606) %!s(int64=5) %!d(string=hai) anos