Commit Verlauf

Autor SHA1 Nachricht Datum
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) vor 7 Jahren
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) vor 7 Jahren
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) vor 7 Jahren
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) vor 7 Jahren
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format vor 7 Jahren
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) vor 7 Jahren
  gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... vor 8 Jahren
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code vor 8 Jahren
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) vor 8 Jahren
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection vor 8 Jahren
  gdkchan c8c86a3854 Fix for current framebuffer issues (#78) vor 8 Jahren
  gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats vor 8 Jahren
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren