greggameplayer
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e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
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vor 7 Jahren |
gdkchan
|
1968386808
Add locking methods to the ogl resource cache (#238)
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vor 7 Jahren |
gdkchan
|
e7559f128f
Small OpenGL Renderer refactoring (#177)
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vor 7 Jahren |
ReinUsesLisp
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a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
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vor 7 Jahren |
gdkchan
|
49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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vor 7 Jahren |
gdkchan
|
231fae1a4c
Texture/Vertex/Index data cache (#132)
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vor 7 Jahren |
gdkchan
|
f03a43fa38
Fix copy-paste mistake, also related to astc...
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vor 8 Jahren |
gdkchan
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4731c7545d
Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code
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vor 8 Jahren |
gdkchan
|
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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vor 8 Jahren |
gdkchan
|
b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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vor 8 Jahren |
gdkchan
|
c8c86a3854
Fix for current framebuffer issues (#78)
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vor 8 Jahren |
gdkchan
|
7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
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vor 8 Jahren |
gdkchan
|
feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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vor 8 Jahren |
gdkchan
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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vor 8 Jahren |