Historial de Commits

Autor SHA1 Mensaje Fecha
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format hace 7 años
  gdkchan adeb8793c2 Fix a thread sync bug as is the usual... hace 7 años
  gdkchan aa75957ce2 Somewhat better implementation of thread yield hace 7 años
  gdkchan 7f5a8effbb Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking hace 7 años
  gdkchan 91420a402c Use source texture size when doing reads for texure copy hace 7 años
  gdkchan 7822348439 Small cleanup in AMemory and removed some unused usings hace 7 años
  gdkchan 9136897d4a Do not inline the scalar vector load methods as a workaround to a .net JIT bug hace 7 años
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) hace 7 años
  riperiperi 6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) hace 7 años
  greggameplayer 39ebb83453 Add & Correct ErrorModules (#137) hace 7 años
  gdkchan df33dcc489 Force inline some of the vector read/write methods hace 8 años
  gdkchan 741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor hace 8 años
  gdkchan e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell hace 8 años
  Starlet 250e2084f4 SMO stubs and implementations (#129) hace 8 años
  gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... hace 8 años
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code hace 8 años
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter hace 8 años
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) hace 8 años
  Ac_K aeb1bbf50c Add an ASTC Decoder (Not currently used in Ryujinx) (#131) hace 8 años
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) hace 8 años
  gdkchan 9670c096e4 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) hace 8 años
  Starlet cb1cf489f9 [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127) hace 8 años
  gdkchan 30829fce52 Fix wrong type on CMTST instruction hace 8 años
  gdkchan e78737089c Remove some calls generated on the CPU for inexistent intrinsic methods hace 8 años
  gdkchan 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time hace 8 años
  Starlet 84996ccd36 [SvcSystem/SvcMemory] Implement SvcGetInfo 16, SvcMapPhysicalMemory & SvcUnmapPhysicalMemory (#126) hace 8 años
  Thomas Guillemard fa4b34bd19 Add a C++ demangler (#119) hace 8 años
  gdkchan 7ac5f40532 Add scalar variants of FCVTZS/FCVTZU, fix a issue on Ryushader hace 8 años
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection hace 8 años
  gdkchan 9b9ead94cd Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag hace 8 años