Historique des commits

Auteur SHA1 Message Date
  gdkchan 4546d1b9be Initial work to support changing thread core on the scheduler, also some cond var priority fixes il y a 8 ans
  gdkchan 3603497a13 Allow using self thread id on some svcs (fixes #117) il y a 8 ans
  gdkchan 0381a09227 Fix WidthInGobs on the GPU il y a 8 ans
  gdkchan fee4b0eb8a Update min sdk version on readme (for real this time) il y a 8 ans
  gdkchan 5ed1471d96 Update min sdk version on readme il y a 8 ans
  gdkchan f9f111bc85 Add intrinsics support (#121) il y a 8 ans
  Starlet 8e306b3ac1 Fix NV stubs (#124) il y a 8 ans
  Thomas Guillemard 0979426e63 Implement ISystemDisplayService::GetDisplayMode & Add IManagerDisplayService::SetLayerVisibility stub (#118) il y a 8 ans
  gdkchan ac91607ac3 Fix regression caused by wrong endian on GetAudioRendererWorkBufferSize version check il y a 8 ans
  gdkchan 34037701c7 NvServices refactoring (#120) il y a 8 ans
  Ac_K 4419e8d6b4 Update IAudioRendererManager.cs il y a 8 ans
  Ac_K d0afc8e380 A REAL fix for some games. (#116) il y a 8 ans
  gdkchan 5f0dd965bf Ignore ZR target texture color registers on shader il y a 8 ans
  LDj3SNuD 7cda630aba Add Sqxtn_S, Sqxtn_V, Uqxtn_S, Uqxtn_V instructions and Tests (6). (#110) il y a 8 ans
  gdkchan 071754aaeb Fix GetDesiredLanguage and expose a way to set the desired language, default to english il y a 8 ans
  gdkchan f73a182b20 Properly support multiple vertex buffers, stub 2 ioctls, fix a shader issue, change the way how the vertex buffer size is calculated for the buffers with limit = 0 il y a 8 ans
  gdkchan 17f4ccf2d5 Remove unnecessary casts from NxSettings il y a 8 ans
  gdkchan 1af78416d1 Add null terminator to audio device names when writing to the output buffer il y a 8 ans
  gdkchan 81e74ebd86 Remove thread from the threads list when it finishes, remove debug code il y a 8 ans
  LDj3SNuD 2f1250ab04 Update AOpCodeTable.cs (#108) il y a 8 ans
  LDj3SNuD a5ad1e9a06 Add Cls_V, Clz_V, Orn_V instructions. Add 18 Tests: And_V, Bic_V, Bif_V, Bit_V, Bsl_V, Cls_V, Clz_V, Orn_V, Orr_V. (#104) il y a 8 ans
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... il y a 8 ans
  Ac_K 211f7f69db Update ISystemSettingsServer.cs (#107) il y a 8 ans
  gdkchan e4f59c8a52 Update README.md il y a 8 ans
  gdkchan 2a985de88c [HLE/Audio] Use correct audio device names il y a 8 ans
  gdkchan a8ba340dde Improved logging (#103) il y a 8 ans
  Ac_K 4e24866b47 Update IAudioController.cs il y a 8 ans
  gdkchan db0aa54233 Print guest stack trace on a few points that can throw exceptions il y a 8 ans
  gdkchan bd9b1e2c6b Stub a few services, add support for generating call stacks on the CPU il y a 8 ans
  Ac_K 4906acdde9 Some implementations (#99) il y a 8 ans