Commit History

Autor SHA1 Mensaxe Data
  gdkchan bbb24d8c7e Restrict shader storage buffer search when match fails (#4011) %!s(int64=3) %!d(string=hai) anos
  riperiperi 476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897) %!s(int64=3) %!d(string=hai) anos
  riperiperi 33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847) %!s(int64=3) %!d(string=hai) anos
  gdkchan b34de74f81 Avoid adding shader buffer descriptors for constant buffers that are not used (#3478) %!s(int64=3) %!d(string=hai) anos
  gdkchan 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) %!s(int64=4) %!d(string=hai) anos
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=5) %!d(string=hai) anos
  gdkchan 40e276c9b5 Improve shader global memory to storage pass (#2200) %!s(int64=5) %!d(string=hai) anos
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
  gdkchan 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) %!s(int64=6) %!d(string=hai) anos
  gdkchan 29a825b43b Address PR feedback %!s(int64=6) %!d(string=hai) anos
  gdkchan 9d7a142a48 Support texture rectangle targets (non-normalized coords) %!s(int64=6) %!d(string=hai) anos
  gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR %!s(int64=6) %!d(string=hai) anos
  gdk 769c02235f Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled %!s(int64=6) %!d(string=hai) anos
  gdk a31fced221 Remove some unused constants and other code %!s(int64=6) %!d(string=hai) anos
  gdk 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos