riperiperi
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ece36b274d
GAL: Send all buffer assignments at once rather than individually (#3881)
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3 tahun lalu |
gdkchan
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 tahun lalu |
gdkchan
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a6a67a2b7a
Minor improvement to Vulkan pipeline state and bindings management (#3829)
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3 tahun lalu |
gdkchan
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da75a9a6ea
OpenGL: Fix blit from non-multisample to multisample texture (#3596)
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3 tahun lalu |
gdkchan
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e8f1ca8427
OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
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3 tahun lalu |
gdkchan
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66e7fdb871
OpenGL: Fix clears of unbound color targets (#3564)
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3 tahun lalu |
gdkchan
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1080f64df9
Implement HLE macros for render target clears (#3528)
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3 tahun lalu |
gdkchan
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2232e4ae87
Vulkan backend (#2518)
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3 tahun lalu |
gdkchan
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b46b63e06a
Add support for alpha to coverage dithering (#3069)
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3 tahun lalu |
gdkchan
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851f56b08a
Support Array/3D depth-stencil render target, and single layer clears (#3400)
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3 tahun lalu |
gdkchan
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830cbf91bb
Ignore ClipControl on draw texture fallback (#3388)
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3 tahun lalu |
Mary
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7bc4971cf9
misc: Clean up of CS project after Avalonia merge (#3340)
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3 tahun lalu |
riperiperi
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43b4b34376
Implement Viewport Transform Disable (#3328)
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3 tahun lalu |
riperiperi
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d1146a5af2
Don't restore Viewport 0 if it hasn't been set yet. (#3219)
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4 tahun lalu |
riperiperi
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d461d4f68b
Fix OpenGL issues with RTSS overlays and OBS Game Capture (#3217)
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4 tahun lalu |
gdkchan
|
3bd357045f
Do not allow render targets not explicitly written by the fragment shader to be modified (#3063)
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4 tahun lalu |
gdkchan
|
6e0799580f
Fix render target clear when sizes mismatch (#2994)
|
4 tahun lalu |
riperiperi
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79adba4402
Add support for render scale to vertex stage. (#2763)
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4 tahun lalu |
gdkchan
|
611bec6e44
Implement DrawTexture functionality (#2747)
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4 tahun lalu |
gdkchan
|
d512ce122c
Initial tessellation shader support (#2534)
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4 tahun lalu |
riperiperi
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ec3e848d79
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
|
4 tahun lalu |
mpnico
|
8e1adb95cf
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
|
4 tahun lalu |
gdkchan
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c702943af3
Swap BGR components for 16-bit BGR texture formats (#2567)
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4 tahun lalu |
gdkchan
|
0ba4ade8f1
Ensure render scale is initialized to 1 on the backend (#2543)
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4 tahun lalu |
gdkchan
|
0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
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4 tahun lalu |
gdkchan
|
fefd4619a5
Add support for custom line widths (#2406)
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4 tahun lalu |
riperiperi
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fe29aff266
Use Quads on OpenGL host when supported. (#2331)
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4 tahun lalu |
Mary
|
7527c5b906
Avoid clearing alpha channel by handle when presenting (#2323)
|
4 tahun lalu |
riperiperi
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212e472c9f
Use copy dependencies for the Intel/AMD view format workaround (#2144)
|
4 tahun lalu |
riperiperi
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da283ff3c3
Flip component mask if target is BGRA. (#2087)
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5 tahun lalu |