Histórico de commits

Autor SHA1 Mensagem Data
  gdkchan d2bb458b51 Improved GPU command lists decoding (#499) 7 anos atrás
  Ac_K 437962a65d Add BGR5A1 Image Format (#495) 7 anos atrás
  gdkchan 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 anos atrás
  gdkchan 0e1e094b7a Improve texture tables (#457) 7 anos atrás
  HorrorTroll 76330b10b4 Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426) 7 anos atrás
  gdkchan aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 anos atrás
  ReinUsesLisp 2562ca6c3f Fix multiple rendertargets (#427) 7 anos atrás
  gdkchan 33e2810ef3 Fix d32s8 format on OGLEnumConverter (#420) 7 anos atrás
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anos atrás
  HorrorTroll 8a78a703f2 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417) 7 anos atrás
  ReinUsesLisp e5917f8968 Fixup image error message and add G8R8 to size query (#410) 7 anos atrás
  ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 anos atrás
  HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) 7 anos atrás
  HorrorTroll 27023e7afc Add R32_G32 texture format (#383) 7 anos atrás
  ReinUsesLisp 43c4e7c78d Use mirrored texture wraps when available (#361) 7 anos atrás
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 anos atrás
  greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248) 8 anos atrás
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 8 anos atrás
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) 8 anos atrás
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 8 anos atrás
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) 8 anos atrás
  ReinUsesLisp 97ca974213 Implement some GPU features (#209) 8 anos atrás
  ReinUsesLisp 9cbf908cf5 Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207) 8 anos atrás
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) 8 anos atrás
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) 8 anos atrás
  Lordmau5 98e6a34608 Implement R16 texture format (#147) 8 anos atrás
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 8 anos atrás
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 anos atrás
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 anos atrás
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 anos atrás