История коммитов

Автор SHA1 Сообщение Дата
  gdkchan 1a550e810c Copy 16 bytes at a time for layout conversion, if possible 6 лет назад
  gdkchan cfe5fec0cf Remove some usings that are not needed 6 лет назад
  gdkchan 171c3d54c6 Correct non-constant offset rewrite for texelFetch 6 лет назад
  gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 6 лет назад
  gdkchan 3323a3a042 Use correct shared memory size (in words, not bytes) 6 лет назад
  gdkchan ad3bc2531b Ensure a valid shared memory size is used 6 лет назад
  gdkchan 66d91cbc6c Use dispatch params shared memory size when available 6 лет назад
  gdkchan 0d9672f3ae Use maximum shared memory size supported by hardware 6 лет назад
  gdkchan 375ee0ba96 Fix draw indexed flag not being cleared for instanced draws, also avoid state updates in the middle of a indexed draw 6 лет назад
  gdkchan 23b8a86d35 Support 3D ASTC textures (using 2D blocks) 6 лет назад
  gdkchan 6b13c5b439 Support bindless texture gather shader instruction 6 лет назад
  gdkchan 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 лет назад
  gdkchan 17fb11ddb9 Fix wrong maximum id on sampler pool in some cases 6 лет назад
  gdkchan cb171f6ebf Support shared color mask, implement more shader instructions 6 лет назад
  gdkchan e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 лет назад
  gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 6 лет назад
  gdk 396768f3b4 Fix texture 0 not being bound for compute 6 лет назад
  gdk 442485adb3 Partial support for branch with CC, and fix a edge case of branch out of loop on shaders 6 лет назад
  gdk 99f236fcf0 Simplified F2I shader instruction codegen 6 лет назад
  gdk b8528c6317 Implement HSET2 shader instruction and fix errors uncovered by Rodrigo tests 6 лет назад
  gdk 65428f5842 Fix shader code comparison method 6 лет назад
  gdk d0c7732fe2 Optimize RangeList by not doing an allocation on every call to the Find methods 6 лет назад
  gdk e0c95b18eb Add PSET shader instruction 6 лет назад
  gdk 73e68edd09 Revert "Simplify shader uniform buffer access codegen" 6 лет назад
  gdk 1df78e7ad6 Simplify shader uniform buffer access codegen 6 лет назад
  gdk 16d88c21fc Improved and simplified window texture presentation 6 лет назад
  gdk b2b2e04669 Small optimizations on texture and sampler pool invalidation 6 лет назад
  gdk 3ac023bb60 Correct ordering of compute buffer bind 6 лет назад
  gdk 79de8fd490 Share texture pool cache between graphics and compute 6 лет назад
  gdk 2437ccca0e Separate sub-channel state 6 лет назад