MaxLastBreath
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d86249cb0a
Convert MaxTextureCacheCapacity to Dynamic MaxTextureCacheCapacity for High Resolution Mod support. (#7307)
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1 年之前 |
gdkchan
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53d096e392
Allow texture arrays to use separate descriptor sets on Vulkan (#6870)
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2 年之前 |
riperiperi
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eb1ce41b00
GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings (#6794)
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2 年之前 |
gdkchan
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3a3b51893e
Add support for bindless textures from storage buffer on Vulkan (#6721)
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2 年之前 |
gdkchan
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c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
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2 年之前 |
gdkchan
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1df6c07f78
Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
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2 年之前 |
riperiperi
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76b53e018a
GPU: Add fallback when textureGatherOffsets is not supported (#5792)
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2 年之前 |
gdkchan
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f09bba82b9
Geometry shader emulation for macOS (#5551)
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2 年之前 |
gdkchan
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6ed613a6e6
Fix vote and shuffle shader instructions on AMD GPUs (#5540)
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2 年之前 |
gdkchan
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effd546331
Implement scaled vertex format emulation (#5564)
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2 年之前 |
TSRBerry
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7c989f88bd
[Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
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2 年之前 |
gdkchan
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eb0bb36bbf
Implement transform feedback emulation for hardware without native support (#5080)
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2 年之前 |
gdkchan
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2cdcfe46d8
Remove barrier on Intel if control flow is potentially divergent (#5044)
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2 年之前 |
gdkchan
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fe30c03cac
Implement soft float64 conversion on shaders when host has no support (#5159)
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2 年之前 |
cstamford
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dc0dbc50ab
Add support for VK_EXT_depth_clip_control. (#5027)
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3 年之前 |
TSR Berry
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cee7121058
Move solution and projects to src
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3 年之前 |