Cronologia Commit

Autore SHA1 Messaggio Data
  gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) 3 anni fa
  gdkchan 911ea38e93 Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817) 4 anni fa
  gdkchan fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 anni fa
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) 4 anni fa
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 anni fa
  gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) 5 anni fa
  Mary aef25980a7 Salieri: Detect and avoid caching shaders using bindless textures (#2097) 5 anni fa
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) 5 anni fa