gdkchan
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f1d1670b0b
Implement HLE macro for DrawElementsIndirect (#3748)
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3 anni fa |
gdkchan
|
911ea38e93
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
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4 anni fa |
gdkchan
|
fd7567a6b5
Only make render target 2D textures layered if needed (#2646)
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4 anni fa |
gdkchan
|
ee1038e542
Initial support for shader attribute indexing (#2546)
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4 anni fa |
gdkchan
|
49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
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4 anni fa |
gdkchan
|
4770cfa920
Only enable clip distance if written to on shader (#2217)
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5 anni fa |
Mary
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aef25980a7
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
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5 anni fa |
riperiperi
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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5 anni fa |