提交歷史

作者 SHA1 備註 提交日期
  Ac_K 133082cb6d Merge pull request #153 from DatBoiJay3/hid-smo 8 年之前
  DatBoiJay3 274c996ff1 Neatness counts 8 年之前
  DatBoiJay3 39b8e6bc37 Fix input in SMO 8 年之前
  gdkchan 76f3b1b3a4 Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation 8 年之前
  Lordmau5 518fe799da Update README file (#143) 8 年之前
  gdkchan a0ee977ce5 Use sample counter on HID controller layouts 8 年之前
  Tobias 7b7dbdcc6a Add stubs for Nfp and Acc + SvcGetThreadCoreMask implementation (#133) 8 年之前
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 8 年之前
  gdkchan adeb8793c2 Fix a thread sync bug as is the usual... 8 年之前
  gdkchan aa75957ce2 Somewhat better implementation of thread yield 8 年之前
  gdkchan 7f5a8effbb Move WriteBytes to AMemory, implement it with a Marshal copy like ReadBytes, fix regression on address range checking 8 年之前
  gdkchan 91420a402c Use source texture size when doing reads for texure copy 8 年之前
  gdkchan 7822348439 Small cleanup in AMemory and removed some unused usings 8 年之前
  gdkchan 9136897d4a Do not inline the scalar vector load methods as a workaround to a .net JIT bug 8 年之前
  gdkchan 231fae1a4c Texture/Vertex/Index data cache (#132) 8 年之前
  riperiperi 6fe51f9705 ReadBytes function in AMemory, with cleaner range check. (#136) 8 年之前
  greggameplayer 39ebb83453 Add & Correct ErrorModules (#137) 8 年之前
  gdkchan df33dcc489 Force inline some of the vector read/write methods 8 年之前
  gdkchan 741ec27b1d Fix ILibraryAppletCreator CreateStorage, implement Write on IStorageAccessor 8 年之前
  gdkchan e7efee7909 Use GetBufferType0x21 on TransactParcelAuto aswell 8 年之前
  Starlet 250e2084f4 SMO stubs and implementations (#129) 8 年之前
  gdkchan f03a43fa38 Fix copy-paste mistake, also related to astc... 8 年之前
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 8 年之前
  gdkchan 7a6ce48184 Re add some texture formats that I somehow removed by accident on OGLEnumConverter 8 年之前
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 年之前
  Ac_K aeb1bbf50c Add an ASTC Decoder (Not currently used in Ryujinx) (#131) 8 年之前
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 年之前
  gdkchan 9670c096e4 Initial work to support AArch32 with a interpreter, plus nvmm stubs (not used for now) 8 年之前
  Starlet cb1cf489f9 [IApplicationFunctions/INvDrvServices] Stub GetPseudoDeviceId, FinishInitialize and add more pctl service names. (#127) 8 年之前
  gdkchan 30829fce52 Fix wrong type on CMTST instruction 8 年之前