Commit History

Author SHA1 Message Date
  gdkchan 59964f667c Add support for bigger UBOs, fix sRGB regression, small improvement t… (#503) 7 years ago
  gdkchan 00579927e4 Better process implementation (#491) 7 years ago
  gdkchan 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 years ago
  gdkchan f0a49a1c94 Fix Color Mask values (#473) 7 years ago
  gdkchan 044b84b078 Add depth range support on the GPU (#472) 7 years ago
  gdkchan 0e1e094b7a Improve texture tables (#457) 7 years ago
  gdkchan 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 7 years ago
  gdkchan aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 years ago
  ReinUsesLisp 47a62e826f Implement DepthWriteMask and add R16G16 (#425) 7 years ago
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 years ago
  ReinUsesLisp a42ab2e40c Implement vertex instancing (#381) 7 years ago
  ReinUsesLisp afdeee2b86 Use signed and unsigned vertex types (#370) 7 years ago
  gdkchan c393cdf8e3 More flexible memory manager (#307) 7 years ago
  ReinUsesLisp 25dd5f4238 Low level graphics API prerequisites (#319) 7 years ago