HorrorTroll
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e7fe7d7247
Add RGBA16 Unorm (#513)
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7 tahun lalu |
HorrorTroll
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0f5efe050f
Add BGRA8 Srgb (#505)
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7 tahun lalu |
gdkchan
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d2bb458b51
Improved GPU command lists decoding (#499)
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7 tahun lalu |
Ac_K
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437962a65d
Add BGR5A1 Image Format (#495)
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7 tahun lalu |
gdkchan
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44c1cf3fe5
Implment common and independent blend properly (fixes #458) (#485)
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7 tahun lalu |
gdkchan
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0e1e094b7a
Improve texture tables (#457)
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7 tahun lalu |
HorrorTroll
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76330b10b4
Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
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7 tahun lalu |
gdkchan
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aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
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7 tahun lalu |
ReinUsesLisp
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2562ca6c3f
Fix multiple rendertargets (#427)
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7 tahun lalu |
gdkchan
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33e2810ef3
Fix d32s8 format on OGLEnumConverter (#420)
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7 tahun lalu |
gdkchan
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 tahun lalu |
HorrorTroll
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8a78a703f2
Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
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7 tahun lalu |
ReinUsesLisp
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e5917f8968
Fixup image error message and add G8R8 to size query (#410)
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7 tahun lalu |
ReinUsesLisp
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ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
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7 tahun lalu |
HorrorTroll
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bf28d8f1aa
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
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7 tahun lalu |
HorrorTroll
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27023e7afc
Add R32_G32 texture format (#383)
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7 tahun lalu |
ReinUsesLisp
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43c4e7c78d
Use mirrored texture wraps when available (#361)
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7 tahun lalu |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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7 tahun lalu |
greggameplayer
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ce96a45685
Implement A2B10G10R10 TextureFormat (#248)
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7 tahun lalu |
greggameplayer
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120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
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7 tahun lalu |
greggameplayer
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0a13900bc9
Implement Z24S8 TextureFormat (#247)
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7 tahun lalu |
greggameplayer
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e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
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7 tahun lalu |
gdkchan
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1968386808
Add locking methods to the ogl resource cache (#238)
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7 tahun lalu |
ReinUsesLisp
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97ca974213
Implement some GPU features (#209)
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7 tahun lalu |
ReinUsesLisp
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9cbf908cf5
Add FaceAttr in GLSL, unmanaged case in EmitTex and ConstantColorG80 blend factor (#207)
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7 tahun lalu |
gdkchan
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900a84ae0a
Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented)
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7 tahun lalu |
ReinUsesLisp
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a4020bb398
Port from OpenTK.NETCore to OpenTK.NetStandard (#176)
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7 tahun lalu |
Lordmau5
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98e6a34608
Implement R16 texture format (#147)
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8 tahun lalu |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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8 tahun lalu |
gdkchan
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7a6ce48184
Re add some texture formats that I somehow removed by accident on OGLEnumConverter
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8 tahun lalu |