Commit History

Autor SHA1 Mensaxe Data
  Thomas Guillemard 0c96e22d40 Some things for time:* (#211) %!s(int64=7) %!d(string=hai) anos
  Lordmau5 e913d56fdc Implement GetReleasedAudioOutBufferAuto properly (#206) %!s(int64=7) %!d(string=hai) anos
  Thomas Guillemard 2f25b34941 Add linux-x64 to RID property to make tests works on linux (#205) %!s(int64=7) %!d(string=hai) anos
  LDj3SNuD 53934e8872 Add Saba_V, Sabal_V, Sabd_V, Sabdl_V, Uaba_V, Uabal_V; Update Uabd_V, Uabdl_V. Add 16 tests. (#204) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp edfd4bc860 Explicit GLSL "position" attribute location (#199) %!s(int64=7) %!d(string=hai) anos
  gdkchan 4c7c21634e Add Sse2 fallback to Vector{Extract|Insert}Single methods on the CPU (#193) %!s(int64=7) %!d(string=hai) anos
  gdkchan bc26aa558a Add support for the FMLA (by element/scalar) instruction (#187) %!s(int64=7) %!d(string=hai) anos
  gdkchan 3e81421b2f Add support for vertex base on indexed draws, fix index buffer first (untested) (#197) %!s(int64=7) %!d(string=hai) anos
  greggameplayer 3262fd13da add the forgotten mm:u link (#190) %!s(int64=7) %!d(string=hai) anos
  gdkchan 22f138628b Somewhat better ClearBuffers implementation %!s(int64=7) %!d(string=hai) anos
  gdkchan e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) %!s(int64=7) %!d(string=hai) anos
  gdkchan 900a84ae0a Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp af5f059d4e Fix GL.CreateBuffers -> GL.GenBuffers (#189) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp 09dfefed1f Implementation of UBOs instead of uniform constant arrays (#186) %!s(int64=7) %!d(string=hai) anos
  gdkchan b8be89ab2d Relax GetThreadContext3 by allowing it to get the context of a running thread %!s(int64=7) %!d(string=hai) anos
  gdkchan 2f29894d9f Set PC value on SvcCall aswell %!s(int64=7) %!d(string=hai) anos
  gdkchan 65105c2a3b Implement SvcGetThreadContext3 %!s(int64=7) %!d(string=hai) anos
  LDj3SNuD c818093528 Add Sqxtun_S, Sqxtun_V with 3 tests. (#188) %!s(int64=7) %!d(string=hai) anos
  LDj3SNuD 8f6387128a Add Sse Opt. for Cmeq_V_2D, Cmgt_V_2D (Reg). Add Sse Opt. for Crc32cb, Crc32ch, Crc32cw, Crc32cx. Add 10 simple tests for Fcmgt, Fcmge, Fcmeq, Fcmle, Fcmlt (S, V) (Reg, Zero). Add 2 Cnt_V tests. (#183) %!s(int64=7) %!d(string=hai) anos
  gdkchan 37a6e84fd4 Add REV16/32 (vector) instructions and fix REV64 %!s(int64=7) %!d(string=hai) anos
  gdkchan 8f4cd35ade Fix GetLastOpenedUser stub returning an invalid account id value %!s(int64=7) %!d(string=hai) anos
  Rygnus 0bec9d8439 Add opcodes SQXTUN_S and SQXTUN_V (#184) %!s(int64=7) %!d(string=hai) anos
  gdkchan 7c7ee8f8ca Aways write voice state as finished playing while proper audren support is not in place %!s(int64=7) %!d(string=hai) anos
  gdkchan e7559f128f Small OpenGL Renderer refactoring (#177) %!s(int64=7) %!d(string=hai) anos
  gdkchan 69697957e6 Workaround for recent audren regression %!s(int64=7) %!d(string=hai) anos
  gdkchan c26ddd6259 Fix 3 graphics related issues (#180) %!s(int64=7) %!d(string=hai) anos
  Starlet 5182361f4b Better audren implementation (#179) %!s(int64=7) %!d(string=hai) anos
  gdkchan 3e6afeb513 Fix some thread sync issues (#172) %!s(int64=7) %!d(string=hai) anos
  ReinUsesLisp a4020bb398 Port from OpenTK.NETCore to OpenTK.NetStandard (#176) %!s(int64=7) %!d(string=hai) anos
  riperiperi 53ebbcfbd9 Rework signed multiplication. Fixed an edge case and passes all tests. (#174) %!s(int64=7) %!d(string=hai) anos