Commit History

Autor SHA1 Mensaxe Data
  gdkchan d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
  riperiperi f0b00c1ae9 Fix TXQ for 3D textures. (#2613) %!s(int64=4) %!d(string=hai) anos
  riperiperi 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) %!s(int64=4) %!d(string=hai) anos
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) %!s(int64=4) %!d(string=hai) anos
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) %!s(int64=4) %!d(string=hai) anos
  gdkchan ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) %!s(int64=4) %!d(string=hai) anos
  gdkchan 59900d7f00 Unscale textureSize when resolution scaling is used (#2441) %!s(int64=4) %!d(string=hai) anos
  gdkchan d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
  riperiperi 5271cfe70b Fix dimensions check for scale eligibility (#2301) %!s(int64=4) %!d(string=hai) anos
  gdkchan 12533e5c9d Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300) %!s(int64=4) %!d(string=hai) anos
  gdkchan b34c0a47b4 Fix constant buffer array size when indexing is used and other buffer descriptor and resolution scale regressions (#2298) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=4) %!d(string=hai) anos
  riperiperi 0129250c2e Pass CbufSlot when getting info from the texture descriptor (#2291) %!s(int64=4) %!d(string=hai) anos
  gdkchan 4770cfa920 Only enable clip distance if written to on shader (#2217) %!s(int64=5) %!d(string=hai) anos
  gdkchan f93089a64f Implement geometry shader passthrough (#1961) %!s(int64=5) %!d(string=hai) anos
  Mary 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) %!s(int64=5) %!d(string=hai) anos
  gdkchan 636542d817 Refactor shader translator ShaderConfig and reduce the number of out args (#1438) %!s(int64=5) %!d(string=hai) anos
  riperiperi 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
  gdkchan e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) %!s(int64=5) %!d(string=hai) anos
  gdkchan b8eb6abecc Refactor shader GPU state and memory access (#1203) %!s(int64=6) %!d(string=hai) anos
  gdkchan 03711dd7b5 Implement SULD shader instruction (#1117) %!s(int64=6) %!d(string=hai) anos
  gdkchan e93ca84b14 Better IPA shader instruction implementation (#1082) %!s(int64=6) %!d(string=hai) anos
  gdkchan 796e5d14b4 Use correct shader local memory size instead of a hardcoded size (#914) %!s(int64=6) %!d(string=hai) anos
  gdkchan 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
  gdkchan 9bfb373bdf Remove more unused code %!s(int64=6) %!d(string=hai) anos
  gdkchan 654e617fe7 Some code cleanup %!s(int64=6) %!d(string=hai) anos