gdkchan
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ed754af8d5
Make sure attributes used on subsequent shader stages are initialized (#2538)
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%!s(int64=4) %!d(string=hai) anos |
gdkchan
|
b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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%!s(int64=6) %!d(string=hai) anos |
gdkchan
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b8e3909d80
Add a GetSpan method to the memory manager and use it on GPU (#877)
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%!s(int64=6) %!d(string=hai) anos |
gdkchan
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430faeb8ef
Add XML documentation to Ryujinx.Graphics.Gpu.Shader
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%!s(int64=6) %!d(string=hai) anos |
gdk
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6e399061ce
Invalidate shaders when they are modified
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%!s(int64=6) %!d(string=hai) anos |