gdkchan
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d512ce122c
Initial tessellation shader support (#2534)
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4 years ago |
gdkchan
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a7109c767b
Rewrite shader decoding stage (#2698)
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4 years ago |
gdkchan
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3148c0c21c
Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)
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4 years ago |
gdkchan
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c3e2646f9e
Workaround for Intel FrontFacing built-in variable bug (#2540)
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4 years ago |
gdkchan
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d9d18439f6
Use a new approach for shader BRX targets (#2532)
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4 years ago |
gdkchan
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 years ago |
gdkchan
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8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
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4 years ago |
gdkchan
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fbb4019ed5
Initial support for separate GPU address spaces (#2394)
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4 years ago |
gdkchan
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ed2f5ede0f
Fix texture sampling with depth compare and LOD level or bias (#2404)
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4 years ago |
gdkchan
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a10b2c5ff2
Initial support for GPU channels (#2372)
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4 years ago |
riperiperi
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0129250c2e
Pass CbufSlot when getting info from the texture descriptor (#2291)
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5 years ago |
riperiperi
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461c24092a
Implement Force Early Z Register (#1755)
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5 years ago |
Mary
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383c039037
shader cache: Fix invalid virtual address clean up (#1717)
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5 years ago |
Mary
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48f6570557
Salieri: shader cache (#1701)
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5 years ago |
gdkchan
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2dcc6333f8
Fix image binding format (#1625)
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5 years ago |
gdkchan
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b066cfc1a3
Add support for shader constant buffer slot indexing (#1608)
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5 years ago |
gdkchan
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0954e76a26
Improve BRX target detection heuristics (#1591)
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5 years ago |
gdkchan
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bd28ce90e6
Implement small indexed draws and other fixes to make guest Vulkan work (#1558)
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5 years ago |
gdkchan
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1eea35554c
Better viewport flipping and depth mode detection method (#1556)
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5 years ago |
mageven
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a33dc2f491
Improved Logger (#1292)
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5 years ago |
gdkchan
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111534a74e
Remove GPU MemoryAccessor (#1423)
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5 years ago |
gdkchan
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a15b951721
Fix wrong face culling once and for all (#1277)
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5 years ago |
gdkchan
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0b6d206daa
Omit image format if possible, and fix BA bit (#1280)
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5 years ago |
gdkchan
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b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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6 years ago |