gdkchan
|
0e1e094b7a
Improve texture tables (#457)
|
%!s(int64=7) %!d(string=hai) anos |
HorrorTroll
|
76330b10b4
Add G8R8Unorm, G8R8Snorm, B8G8R8A8, D24_S8 Uint, R8Uint, R32Uint (#426)
|
%!s(int64=7) %!d(string=hai) anos |
HorrorTroll
|
b0cfe2fb1f
Add RG16Unorm & R16Uint (#456)
|
%!s(int64=7) %!d(string=hai) anos |
gdkchan
|
72317d7777
Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451)
|
%!s(int64=7) %!d(string=hai) anos |
gdkchan
|
aa1cd849cf
Quads, QuadStrip, const attributes and half-float attributes support (#447)
|
%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
|
47a62e826f
Implement DepthWriteMask and add R16G16 (#425)
|
%!s(int64=7) %!d(string=hai) anos |
gdkchan
|
d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
|
%!s(int64=7) %!d(string=hai) anos |
HorrorTroll
|
8a78a703f2
Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
|
%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
|
e5917f8968
Fixup image error message and add G8R8 to size query (#410)
|
%!s(int64=7) %!d(string=hai) anos |
ReinUsesLisp
|
ce1d5be212
Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402)
|
%!s(int64=7) %!d(string=hai) anos |